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source: code/branches/gameimmersion/src/orxonox/worldentities/pawns/SpaceShip.h @ 8191

Last change on this file since 8191 was 8191, checked in by dboehi, 13 years ago

Update version of the boost effect,
the camera is rotating up and down if the
boost is active.

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceShip_H__
30#define _SpaceShip_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <LinearMath/btVector3.h>
36#include "tools/Timer.h"
37#include "util/Math.h"
38#include "Pawn.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport SpaceShip : public Pawn
43    {
44        public:
45            SpaceShip(BaseObject* creator);
46            virtual ~SpaceShip();
47
48            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
49            virtual void tick(float dt);
50            void setConfigValues();
51
52            virtual void moveFrontBack(const Vector2& value);
53            virtual void moveRightLeft(const Vector2& value);
54            virtual void moveUpDown(const Vector2& value);
55
56            virtual void rotateYaw(const Vector2& value);
57            virtual void rotatePitch(const Vector2& value);
58            virtual void rotateRoll(const Vector2& value);
59
60            virtual void fire();
61            virtual void boost();
62
63            void setEngine(Engine* engine);
64            inline Engine* getEngine() const
65                { return this->engine_; }
66
67            inline void setSteeringDirection(const Vector3& direction)
68                { this->steering_ = direction; }
69            inline const Vector3& getSteeringDirection() const
70                { return this->steering_; }
71
72            void setBoost(bool bBoost);
73            inline bool getBoost() const
74                { return this->bBoost_; }
75
76            inline void setEngineTemplate(const std::string& temp)
77                { this->enginetemplate_ = temp; this->loadEngineTemplate(); }
78            inline const std::string& getEngineTemplate() const
79                { return this->enginetemplate_; }
80
81            inline void setPermanentBoost(bool bPermanent)
82                { this->bPermanentBoost_ = bPermanent; }
83            inline bool getPermanentBoost() const
84                { return this->bPermanentBoost_; }
85
86        protected:
87            virtual std::vector<PickupCarrier*>* getCarrierChildren(void) const;
88            bool bInvertYAxis_;
89
90            bool bBoost_;
91            bool bBoostCooldown_;
92            bool bPermanentBoost_;
93            float boostPower_;
94            float initialBoostPower_;
95            float boostRate_;
96            float boostPowerRate_;
97            float boostCooldownDuration_;
98            Vector3 steering_;
99            float primaryThrust_;
100            float auxilaryThrust_;
101            float rotationThrust_;
102            btVector3 localLinearAcceleration_;
103            btVector3 localAngularAcceleration_;
104
105
106            float shakeFrequency_;
107            float shakeAmplitude_;
108            float shakeDeltaTime_;
109
110        private:
111            void registerVariables();
112            virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const;
113
114            void loadEngineTemplate();
115           
116            void boostCooledDown(void);
117
118            std::string enginetemplate_;
119            Engine* engine_;
120            Timer timer_;
121            Vector3 cameraOriginalPosition;
122            Quaternion cameraOriginalOrientation;
123    };
124}
125
126#endif /* _SpaceShip_H__ */
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