/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file @brief Definition of the PartyMember class. */ #ifndef _PartyMember_H__ #define _PartyMember_H__ #include "OrxonoxPrereqs.h" #include "core/OrxonoxClass.h" namespace orxonox { /** @brief PartyMember is an Interface, that can be implemented by any object to enable it to belong to a certain group. (friend, foe, neutral, ...) It just needs to inherit form PartyMember, and implement the methods. @author Damian 'Mozork' Frick */ class _OrxonoxExport PartyMember : virtual public OrxonoxClass { public: PartyMember(); virtual ~PartyMember(); /** @brief Method to set the objects teamnumber. Must be implemented by every class inheriting from PartyMember. It is virtual in order to allow to implement a hirarchy. Hirarchy: PlayerInfo > Controller > Pawn. When the level is set in the controller it should be also set in the controlled pawn. @param team The teamnumber to which a PartyMember belongs to. Value '-1' means no team is set. 0,1,2, ... are legal team numbers. @return */ virtual inline void setTeam(int team) =0; inline int getTeam() const { return this->team_; } protected: int team_; //