/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "CameraPosition.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "graphics/Camera.h" namespace orxonox { CreateFactory(CameraPosition); CameraPosition::CameraPosition(BaseObject* creator) : StaticEntity(creator) { RegisterObject(CameraPosition); this->bDrag_ = false; this->bAllowMouseLook_ = false; this->bAbsolute_ = false; this->bRenderCamera_ = false; this->setSyncMode(0x0); } CameraPosition::~CameraPosition() { } void CameraPosition::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(CameraPosition, XMLPort, xmlelement, mode); XMLPortParam(CameraPosition, "drag", setDrag, getDrag, xmlelement, mode).defaultValues(false); XMLPortParam(CameraPosition, "mouselook", setAllowMouseLook, getAllowMouseLook, xmlelement, mode).defaultValues(false); XMLPortParam(CameraPosition, "absolute", setIsAbsolute, getIsAbsolute, xmlelement, mode).defaultValues(false); XMLPortParam(CameraPosition, "rendercamera", setRenderCamera, getRenderCamera, xmlelement, mode).defaultValues(false); } void CameraPosition::attachCamera(Camera* camera) { this->attach(camera); if (!this->bDrag_) camera->setDrag(false); if (this->bDrag_) camera->setDrag(true); } void CameraPosition::attachCamera(Ogre::Camera* camera) { this->attachOgreObject(camera); } }