/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sven Stucki * Co-authors: * ... * */ #include "DockingController.h" #include "infos/PlayerInfo.h" #include "worldentities/ControllableEntity.h" #include "Dock.h" namespace orxonox { CreateFactory(DockingController); DockingController::DockingController(BaseObject* creator) : ArtificialController(creator) { RegisterObject(DockingController); } DockingController::~DockingController() { } void DockingController::tick(float dt) { this->moveToTargetPosition(); SUPER(DockingController, tick, dt); } void DockingController::positionReached() { // TODO; Give control back to player PlayerInfo* player = this->entity->getPlayer(); assert(player); if (docking) dock->dockingAnimationFinished(player); else dock->undockingAnimationFinished(player); } }