/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _OverlayText_H__ #define _OverlayText_H__ #include "overlays/OverlaysPrereqs.h" #include #include "util/Math.h" #include "util/OgreForwardRefs.h" #include "overlays/OrxonoxOverlay.h" namespace orxonox { class _OverlaysExport OverlayText : public OrxonoxOverlay { public: enum Alignment { Left, Right, Center }; OverlayText(BaseObject* creator); virtual ~OverlayText(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); void setCaption(const std::string& caption); std::string getCaption() const; void setFont(const std::string& font); const std::string& getFont() const; void setSpaceWidth(float width); float getSpaceWidth() const; void setColour(const ColourValue& colour); const ColourValue& getColour() const; void setAlignment(OverlayText::Alignment alignment); OverlayText::Alignment getAlignment() const; void setAlignmentString(const std::string& alignment); std::string getAlignmentString() const; inline void setTextSize(float size) { this->setSize(Vector2(size, size)); } inline float getTextSize() const { return this->getSize().y; } protected: virtual void sizeChanged(); virtual void changedColour() {} virtual void changedCaption() {} Ogre::TextAreaOverlayElement* text_; }; } #endif /* _OverlayText_H__ */