/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht * Co-authors: * ... * */ #include "GUIOverlay.h" #include #include "util/Convert.h" #include "core/input/InputManager.h" #include "core/CoreIncludes.h" #include "core/GUIManager.h" #include "core/XMLPort.h" #include "infos/PlayerInfo.h" #include "worldentities/ControllableEntity.h" namespace orxonox { CreateFactory(GUIOverlay); GUIOverlay::GUIOverlay(BaseObject* creator) : OrxonoxOverlay(creator) { RegisterObject(GUIOverlay); } GUIOverlay::~GUIOverlay() { } void GUIOverlay::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(GUIOverlay, XMLPort, xmlelement, mode); XMLPortParam(GUIOverlay, "guiname", setGUIName, getGUIName, xmlelement, mode); } void GUIOverlay::changedVisibility() { SUPER(GUIOverlay, changedVisibility); //Setting player now. if (this->getOwner()) { ControllableEntity* entity = orxonox_cast(this->getOwner()); if (entity) GUIManager::getInstance().setPlayer(this->guiName_, entity->getPlayer()); } if (this->isVisible()) { const std::string& str = multi_cast(reinterpret_cast(this)); GUIManager::getInstance().showGUIExtra(this->guiName_, str); COUT(4) << "Showing GUI " << this->guiName_ << std::endl; } else { GUIManager::hideGUI(this->guiName_); COUT(4) << "Hiding GUI " << this->guiName_ << std::endl; } } void GUIOverlay::setGUIName(const std::string& name) { this->guiName_ = name; if (this->getOwner()) { ControllableEntity* entity = orxonox_cast(this->getOwner()); if (entity) GUIManager::getInstance().setPlayer(name, entity->getPlayer()); //Set Player is going to be NULL, so it needs to be set in changedVisibility() as well. } } void GUIOverlay::changedOwner() { SUPER(GUIOverlay, changedOwner); if (!this->getGUIName().empty()) this->setGUIName(this->getGUIName()); } }