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source: code/branches/cpp11_v2/src/orxonox/worldentities/pawns/FpsPlayer.h @ 10869

Last change on this file since 10869 was 10845, checked in by landauf, 10 years ago

always use 'virtual' in the declaration of virtual functions even if they are inherited

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Cyrill Frei
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _FpsPlayer_H__
30#define _FpsPlayer_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <LinearMath/btVector3.h>
36#include "util/Math.h"
37#include "tools/Mesh.h"
38#include "Pawn.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport FpsPlayer : public Pawn
43    {
44        public:
45            FpsPlayer(Context* context);
46            virtual ~FpsPlayer();
47
48            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
49            virtual void tick(float dt);
50            void registerVariables();
51            void setConfigValues();
52
53            virtual void moveFrontBack(const Vector2& value);
54            virtual void moveRightLeft(const Vector2& value);
55            virtual void moveUpDown(const Vector2& value);
56
57            virtual void rotateYaw(const Vector2& value);
58            virtual void rotatePitch(const Vector2& value);
59            virtual void rotateRoll(const Vector2& value);
60
61
62            inline void setMeshSource(const std::string& meshname)
63                { this->meshSrc_ = meshname; this->changedMesh(); }
64            inline const std::string& getMeshSource() const
65                { return this->meshSrc_; }
66
67            void boost(bool bBoost); //acctually jump
68
69            virtual void fire();
70
71            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
72
73            virtual void addedWeaponPack(WeaponPack* wPack);
74
75        protected:
76            virtual void setPlayer(PlayerInfo* player);
77            virtual void startLocalHumanControl();
78            bool bInvertYAxis_;
79
80            bool bBoost_;
81            bool bPermanentBoost_;
82            Vector3 steering_;
83            float primaryThrust_;
84            float auxilaryThrust_;
85            float rotationThrust_;
86            std::string weaponMashName_;
87            btVector3 localLinearAcceleration_;
88            btVector3 localAngularAcceleration_;
89
90        private:
91            virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const;
92            float speed_;
93
94            void changedMesh();
95            Mesh mesh_;
96            std::string meshSrc_;
97            float yaw_;
98            float pitch_;
99            float roll_;
100            Vector3 localVelocity_;
101            bool isFloor_;
102            bool thisTickBoost_;
103            Quaternion savedOrientation_;
104            Ogre::SceneNode* weaponNode_;
105    };
106}
107
108#endif /* _FpsPlayer_H__ */
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