| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * Damian 'Mozork' Frick |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file GametypeInfo.cc |
|---|
| 31 | @brief Implementation of the GametypeInfo class |
|---|
| 32 | */ |
|---|
| 33 | |
|---|
| 34 | #include "GametypeInfo.h" |
|---|
| 35 | |
|---|
| 36 | #include "core/CoreIncludes.h" |
|---|
| 37 | #include "core/GameMode.h" |
|---|
| 38 | #include "network/Host.h" |
|---|
| 39 | #include "network/NetworkFunctionIncludes.h" |
|---|
| 40 | #include "util/Convert.h" |
|---|
| 41 | |
|---|
| 42 | #include "controllers/HumanController.h" |
|---|
| 43 | #include "interfaces/GametypeMessageListener.h" |
|---|
| 44 | #include "interfaces/NotificationListener.h" |
|---|
| 45 | |
|---|
| 46 | #include "PlayerInfo.h" |
|---|
| 47 | |
|---|
| 48 | namespace orxonox |
|---|
| 49 | { |
|---|
| 50 | RegisterUnloadableClass(GametypeInfo); |
|---|
| 51 | |
|---|
| 52 | registerMemberNetworkFunction(GametypeInfo, dispatchAnnounceMessage); |
|---|
| 53 | registerMemberNetworkFunction(GametypeInfo, dispatchKillMessage); |
|---|
| 54 | registerMemberNetworkFunction(GametypeInfo, dispatchDeathMessage); |
|---|
| 55 | registerMemberNetworkFunction(GametypeInfo, dispatchStaticMessage); |
|---|
| 56 | registerMemberNetworkFunction(GametypeInfo, dispatchFadingMessage); |
|---|
| 57 | |
|---|
| 58 | registerMemberNetworkFunction(GametypeInfo, changedReadyToSpawn); |
|---|
| 59 | registerMemberNetworkFunction(GametypeInfo, changedSpawned); |
|---|
| 60 | |
|---|
| 61 | /*static*/ const std::string GametypeInfo::NOTIFICATION_SENDER("gameinfo"); |
|---|
| 62 | |
|---|
| 63 | /** |
|---|
| 64 | @brief |
|---|
| 65 | Registers and initializes the object. |
|---|
| 66 | */ |
|---|
| 67 | GametypeInfo::GametypeInfo(Context* context) : Info(context) |
|---|
| 68 | { |
|---|
| 69 | RegisterObject(GametypeInfo); |
|---|
| 70 | |
|---|
| 71 | this->bStarted_ = false; |
|---|
| 72 | this->bEnded_ = false; |
|---|
| 73 | this->startCountdown_ = 10.0f; |
|---|
| 74 | this->bStartCountdownRunning_ = false; |
|---|
| 75 | this->counter_ = 10; |
|---|
| 76 | this->spawned_ = false; |
|---|
| 77 | this->readyToSpawn_ = false; |
|---|
| 78 | |
|---|
| 79 | this->registerVariables(); |
|---|
| 80 | } |
|---|
| 81 | |
|---|
| 82 | GametypeInfo::~GametypeInfo() |
|---|
| 83 | { |
|---|
| 84 | } |
|---|
| 85 | |
|---|
| 86 | void GametypeInfo::registerVariables() |
|---|
| 87 | { |
|---|
| 88 | registerVariable(this->bStarted_, VariableDirection::ToClient, new NetworkCallback<GametypeInfo>(this, &GametypeInfo::changedStarted)); |
|---|
| 89 | registerVariable(this->bEnded_, VariableDirection::ToClient, new NetworkCallback<GametypeInfo>(this, &GametypeInfo::changedEnded)); |
|---|
| 90 | registerVariable(this->bStartCountdownRunning_, VariableDirection::ToClient, new NetworkCallback<GametypeInfo>(this, &GametypeInfo::changedStartCountdownRunning)); |
|---|
| 91 | registerVariable(this->startCountdown_, VariableDirection::ToClient); |
|---|
| 92 | registerVariable(this->counter_, VariableDirection::ToClient, new NetworkCallback<GametypeInfo>(this, &GametypeInfo::changedCountdownCounter)); |
|---|
| 93 | registerVariable(this->hudtemplate_, VariableDirection::ToClient); |
|---|
| 94 | } |
|---|
| 95 | |
|---|
| 96 | /** |
|---|
| 97 | @brief |
|---|
| 98 | Is called when the game has changed to started. |
|---|
| 99 | */ |
|---|
| 100 | void GametypeInfo::changedStarted(void) |
|---|
| 101 | { |
|---|
| 102 | NotificationListener::sendCommand("clear", GametypeInfo::NOTIFICATION_SENDER); |
|---|
| 103 | } |
|---|
| 104 | |
|---|
| 105 | /** |
|---|
| 106 | @brief |
|---|
| 107 | Is called when the game has changed to ended. |
|---|
| 108 | */ |
|---|
| 109 | void GametypeInfo::changedEnded(void) |
|---|
| 110 | { |
|---|
| 111 | // If the game has ended, a "Game has ended" notification is displayed. |
|---|
| 112 | if(this->hasEnded()) |
|---|
| 113 | NotificationListener::sendNotification("Game has ended", GametypeInfo::NOTIFICATION_SENDER); |
|---|
| 114 | } |
|---|
| 115 | |
|---|
| 116 | /** |
|---|
| 117 | @brief |
|---|
| 118 | Is called when the start countdown has been either started or stopped. |
|---|
| 119 | */ |
|---|
| 120 | void GametypeInfo::changedStartCountdownRunning(void) |
|---|
| 121 | { |
|---|
| 122 | // Send first countdown notification if the countdown has started. |
|---|
| 123 | if(this->isReadyToSpawn() && !this->hasStarted() && this->isStartCountdownRunning() && !this->hasEnded()) |
|---|
| 124 | NotificationListener::sendNotification(multi_cast<std::string>(this->counter_), GametypeInfo::NOTIFICATION_SENDER); |
|---|
| 125 | } |
|---|
| 126 | |
|---|
| 127 | /** |
|---|
| 128 | @brief |
|---|
| 129 | Is called when the start countdown counter has changed. |
|---|
| 130 | */ |
|---|
| 131 | void GametypeInfo::changedCountdownCounter(void) |
|---|
| 132 | { |
|---|
| 133 | // Send countdown notification if the counter has gone down. |
|---|
| 134 | if(this->isReadyToSpawn() && !this->hasStarted() && this->isStartCountdownRunning() && !this->hasEnded()) |
|---|
| 135 | NotificationListener::sendNotification(multi_cast<std::string>(this->counter_), GametypeInfo::NOTIFICATION_SENDER); |
|---|
| 136 | } |
|---|
| 137 | |
|---|
| 138 | /** |
|---|
| 139 | @brief |
|---|
| 140 | Inform the GametypeInfo that the local player has changed its ready to spawn status. |
|---|
| 141 | @param ready |
|---|
| 142 | Whether the player has become ready to spawn or not. |
|---|
| 143 | */ |
|---|
| 144 | void GametypeInfo::changedReadyToSpawn(bool ready) |
|---|
| 145 | { |
|---|
| 146 | if(this->readyToSpawn_ == ready) |
|---|
| 147 | return; |
|---|
| 148 | |
|---|
| 149 | this->readyToSpawn_ = ready; |
|---|
| 150 | |
|---|
| 151 | // Send "Waiting for other players" if the player is ready to spawn but the game has not yet started nor is the countdown running. |
|---|
| 152 | if(this->readyToSpawn_ && !this->hasStarted() && !this->isStartCountdownRunning() && !this->hasEnded()) |
|---|
| 153 | NotificationListener::sendNotification("Waiting for other players", GametypeInfo::NOTIFICATION_SENDER); |
|---|
| 154 | // Send current countdown if the player is ready to spawn and the countdown has already started. |
|---|
| 155 | else if(this->readyToSpawn_ && !this->hasStarted() && this->isStartCountdownRunning() && !this->hasEnded()) |
|---|
| 156 | NotificationListener::sendNotification(multi_cast<std::string>(this->counter_), GametypeInfo::NOTIFICATION_SENDER); |
|---|
| 157 | } |
|---|
| 158 | |
|---|
| 159 | /** |
|---|
| 160 | @brief |
|---|
| 161 | Inform the GametypeInfo that the game has started. |
|---|
| 162 | */ |
|---|
| 163 | void GametypeInfo::start(void) |
|---|
| 164 | { |
|---|
| 165 | if(this->bStarted_) |
|---|
| 166 | { return;} |
|---|
| 167 | |
|---|
| 168 | this->bStarted_ = true; |
|---|
| 169 | this->changedStarted(); |
|---|
| 170 | |
|---|
| 171 | |
|---|
| 172 | } |
|---|
| 173 | |
|---|
| 174 | /** |
|---|
| 175 | @brief |
|---|
| 176 | Inform the GametypeInfo that the game has ended. |
|---|
| 177 | */ |
|---|
| 178 | void GametypeInfo::end(void) |
|---|
| 179 | { |
|---|
| 180 | if(this->bEnded_) |
|---|
| 181 | return; |
|---|
| 182 | |
|---|
| 183 | this->bEnded_ = true; |
|---|
| 184 | this->changedEnded(); |
|---|
| 185 | } |
|---|
| 186 | |
|---|
| 187 | /** |
|---|
| 188 | @brief |
|---|
| 189 | Set the start countdown to the input value. |
|---|
| 190 | @param countdown |
|---|
| 191 | The countdown to be set. |
|---|
| 192 | */ |
|---|
| 193 | void GametypeInfo::setStartCountdown(float countdown) |
|---|
| 194 | { |
|---|
| 195 | if(this->startCountdown_ == countdown || countdown < 0.0f) |
|---|
| 196 | return; |
|---|
| 197 | |
|---|
| 198 | this->startCountdown_ = countdown; |
|---|
| 199 | // Set the counter to the ceiling of the current countdown. |
|---|
| 200 | this->counter_ = static_cast<unsigned int>(std::ceil(countdown)); |
|---|
| 201 | this->changedCountdownCounter(); |
|---|
| 202 | } |
|---|
| 203 | |
|---|
| 204 | /** |
|---|
| 205 | @brief |
|---|
| 206 | Count down the start countdown by the specified value. |
|---|
| 207 | @param countDown |
|---|
| 208 | The amount by which we count down. |
|---|
| 209 | */ |
|---|
| 210 | void GametypeInfo::countdownStartCountdown(float countDown) |
|---|
| 211 | { |
|---|
| 212 | float newCountdown = this->startCountdown_ - countDown; |
|---|
| 213 | // If we have switched integers or arrived at zero, we also count down the start countdown counter. |
|---|
| 214 | if(ceil(newCountdown) != ceil(this->startCountdown_) || newCountdown <= 0.0f) |
|---|
| 215 | this->countDown(); |
|---|
| 216 | this->startCountdown_ = newCountdown; |
|---|
| 217 | } |
|---|
| 218 | |
|---|
| 219 | /** |
|---|
| 220 | @brief |
|---|
| 221 | Count down the start countdown counter. |
|---|
| 222 | */ |
|---|
| 223 | void GametypeInfo::countDown() |
|---|
| 224 | { |
|---|
| 225 | if(this->counter_ == 0) |
|---|
| 226 | return; |
|---|
| 227 | |
|---|
| 228 | this->counter_--; |
|---|
| 229 | this->changedCountdownCounter(); |
|---|
| 230 | } |
|---|
| 231 | |
|---|
| 232 | /** |
|---|
| 233 | @brief |
|---|
| 234 | Inform the GametypeInfo about the start of the start countdown. |
|---|
| 235 | */ |
|---|
| 236 | void GametypeInfo::startStartCountdown(void) |
|---|
| 237 | { |
|---|
| 238 | if(GameMode::isMaster()) |
|---|
| 239 | { |
|---|
| 240 | if(this->bStartCountdownRunning_) |
|---|
| 241 | return; |
|---|
| 242 | |
|---|
| 243 | this->bStartCountdownRunning_ = true; |
|---|
| 244 | this->changedStartCountdownRunning(); |
|---|
| 245 | } |
|---|
| 246 | } |
|---|
| 247 | |
|---|
| 248 | /** |
|---|
| 249 | @brief |
|---|
| 250 | Inform the GametypeInfo about the stop of the start countdown. |
|---|
| 251 | */ |
|---|
| 252 | void GametypeInfo::stopStartCountdown(void) |
|---|
| 253 | { |
|---|
| 254 | if(GameMode::isMaster()) |
|---|
| 255 | { |
|---|
| 256 | if(!this->bStartCountdownRunning_) |
|---|
| 257 | return; |
|---|
| 258 | |
|---|
| 259 | this->bStartCountdownRunning_ = false; |
|---|
| 260 | this->changedStartCountdownRunning(); |
|---|
| 261 | } |
|---|
| 262 | } |
|---|
| 263 | |
|---|
| 264 | /** |
|---|
| 265 | @brief |
|---|
| 266 | Inform the GametypeInfo about a player that is ready to spawn. |
|---|
| 267 | @param player |
|---|
| 268 | The player that is ready to spawn. |
|---|
| 269 | */ |
|---|
| 270 | void GametypeInfo::playerReadyToSpawn(PlayerInfo* player) |
|---|
| 271 | { |
|---|
| 272 | if(GameMode::isMaster()) |
|---|
| 273 | { |
|---|
| 274 | // If the player has spawned already. |
|---|
| 275 | if(this->spawnedPlayers_.find(player) != this->spawnedPlayers_.end()) |
|---|
| 276 | return; |
|---|
| 277 | |
|---|
| 278 | this->spawnedPlayers_.insert(player); |
|---|
| 279 | this->setReadyToSpawnHelper(player, true); |
|---|
| 280 | } |
|---|
| 281 | } |
|---|
| 282 | |
|---|
| 283 | /** |
|---|
| 284 | @brief |
|---|
| 285 | Inform the GametypeInfo about a player whose Pawn has been killed. |
|---|
| 286 | @param player |
|---|
| 287 | The player whose Pawn has been killed. |
|---|
| 288 | */ |
|---|
| 289 | void GametypeInfo::pawnKilled(PlayerInfo* player) |
|---|
| 290 | { |
|---|
| 291 | if(GameMode::isMaster()) |
|---|
| 292 | { |
|---|
| 293 | NotificationListener::sendNotification("Press [Fire] to respawn", GametypeInfo::NOTIFICATION_SENDER, notificationMessageType::info, notificationSendMode::network, player->getClientID()); |
|---|
| 294 | // Remove the player from the list of players that have spawned, since it currently is not. |
|---|
| 295 | this->spawnedPlayers_.erase(player); |
|---|
| 296 | this->setReadyToSpawnHelper(player, false); |
|---|
| 297 | this->setSpawnedHelper(player, false); |
|---|
| 298 | } |
|---|
| 299 | } |
|---|
| 300 | |
|---|
| 301 | /** |
|---|
| 302 | @brief |
|---|
| 303 | Inform the GametypeInfo about a player that has spawned. |
|---|
| 304 | @param player |
|---|
| 305 | The player that has spawned. |
|---|
| 306 | */ |
|---|
| 307 | void GametypeInfo::playerSpawned(PlayerInfo* player) |
|---|
| 308 | { |
|---|
| 309 | if(GameMode::isMaster()) |
|---|
| 310 | { |
|---|
| 311 | if(this->hasStarted() && !this->hasEnded()) |
|---|
| 312 | |
|---|
| 313 | this->setSpawnedHelper(player, true); |
|---|
| 314 | } |
|---|
| 315 | } |
|---|
| 316 | |
|---|
| 317 | /** |
|---|
| 318 | @brief |
|---|
| 319 | Inform the GametypeInfo that the local player has changed its spawned status. |
|---|
| 320 | @param spawned |
|---|
| 321 | Whether the local player has changed to spawned or to not spawned. |
|---|
| 322 | */ |
|---|
| 323 | void GametypeInfo::changedSpawned(bool spawned) |
|---|
| 324 | { |
|---|
| 325 | if(this->spawned_ == spawned) |
|---|
| 326 | return; |
|---|
| 327 | |
|---|
| 328 | this->spawned_ = spawned; |
|---|
| 329 | // Clear the notifications if the Player has spawned. |
|---|
| 330 | if(this->spawned_ && !this->hasEnded()) |
|---|
| 331 | NotificationListener::sendCommand("clear", GametypeInfo::NOTIFICATION_SENDER); |
|---|
| 332 | } |
|---|
| 333 | |
|---|
| 334 | /** |
|---|
| 335 | @brief |
|---|
| 336 | Inform the GametypeInfo about a player that has entered, |
|---|
| 337 | @param player |
|---|
| 338 | The player that has entered. |
|---|
| 339 | */ |
|---|
| 340 | void GametypeInfo::playerEntered(PlayerInfo* player) |
|---|
| 341 | { |
|---|
| 342 | if(GameMode::isMaster()) |
|---|
| 343 | { |
|---|
| 344 | if( player->isHumanPlayer() ) |
|---|
| 345 | { |
|---|
| 346 | // Display "Press [Fire] to start the match" if the game has not yet ended. |
|---|
| 347 | if(!this->hasEnded()) |
|---|
| 348 | NotificationListener::sendNotification("Press [Fire] to start the match", GametypeInfo::NOTIFICATION_SENDER, notificationMessageType::info, notificationSendMode::network, player->getClientID()); |
|---|
| 349 | // Else display "Game has ended". |
|---|
| 350 | else |
|---|
| 351 | NotificationListener::sendNotification("Game has ended", GametypeInfo::NOTIFICATION_SENDER, notificationMessageType::info, notificationSendMode::network, player->getClientID()); |
|---|
| 352 | } |
|---|
| 353 | } |
|---|
| 354 | } |
|---|
| 355 | |
|---|
| 356 | /** |
|---|
| 357 | @brief |
|---|
| 358 | Helper method. Sends changedReadyToSpawn notifiers over the network. |
|---|
| 359 | @param player |
|---|
| 360 | The player that has changed its ready to spawn status. |
|---|
| 361 | @param ready |
|---|
| 362 | The new ready to spawn status. |
|---|
| 363 | */ |
|---|
| 364 | void GametypeInfo::setReadyToSpawnHelper(PlayerInfo* player, bool ready) |
|---|
| 365 | { |
|---|
| 366 | if(GameMode::isMaster()) |
|---|
| 367 | { |
|---|
| 368 | if(player->getClientID() == CLIENTID_SERVER) |
|---|
| 369 | this->changedReadyToSpawn(ready); |
|---|
| 370 | else |
|---|
| 371 | callMemberNetworkFunction(&GametypeInfo::changedReadyToSpawn, this->getObjectID(), player->getClientID(), ready); |
|---|
| 372 | } |
|---|
| 373 | } |
|---|
| 374 | |
|---|
| 375 | /** |
|---|
| 376 | @brief |
|---|
| 377 | Helper method. Sends changedSpawned notifiers over the network. |
|---|
| 378 | @param player |
|---|
| 379 | The player that has changed its spawned status. |
|---|
| 380 | @param ready |
|---|
| 381 | The new spawned status. |
|---|
| 382 | */ |
|---|
| 383 | void GametypeInfo::setSpawnedHelper(PlayerInfo* player, bool spawned) |
|---|
| 384 | { |
|---|
| 385 | if(GameMode::isMaster()) |
|---|
| 386 | { |
|---|
| 387 | if(player->getClientID() == CLIENTID_SERVER) |
|---|
| 388 | this->changedSpawned(spawned); |
|---|
| 389 | else |
|---|
| 390 | callMemberNetworkFunction(&GametypeInfo::changedSpawned, this->getObjectID(), player->getClientID(), spawned); |
|---|
| 391 | } |
|---|
| 392 | } |
|---|
| 393 | |
|---|
| 394 | // Announce messages. |
|---|
| 395 | // TODO: Replace with notifications. |
|---|
| 396 | |
|---|
| 397 | void GametypeInfo::sendAnnounceMessage(const std::string& message) const |
|---|
| 398 | { |
|---|
| 399 | if (GameMode::isMaster()) |
|---|
| 400 | { |
|---|
| 401 | callMemberNetworkFunction(&GametypeInfo::dispatchAnnounceMessage, this->getObjectID(), NETWORK_PEER_ID_BROADCAST, message); |
|---|
| 402 | this->dispatchAnnounceMessage(message); |
|---|
| 403 | } |
|---|
| 404 | } |
|---|
| 405 | |
|---|
| 406 | void GametypeInfo::sendAnnounceMessage(const std::string& message, unsigned int clientID) const |
|---|
| 407 | { |
|---|
| 408 | if (GameMode::isMaster()) |
|---|
| 409 | { |
|---|
| 410 | if (clientID == CLIENTID_SERVER) |
|---|
| 411 | this->dispatchAnnounceMessage(message); |
|---|
| 412 | else |
|---|
| 413 | callMemberNetworkFunction(&GametypeInfo::dispatchAnnounceMessage, this->getObjectID(), clientID, message); |
|---|
| 414 | } |
|---|
| 415 | } |
|---|
| 416 | |
|---|
| 417 | void GametypeInfo::sendKillMessage(const std::string& message, unsigned int clientID) const |
|---|
| 418 | { |
|---|
| 419 | if (GameMode::isMaster()) |
|---|
| 420 | { |
|---|
| 421 | if (clientID == CLIENTID_SERVER) |
|---|
| 422 | this->dispatchKillMessage(message); |
|---|
| 423 | else |
|---|
| 424 | callMemberNetworkFunction(&GametypeInfo::dispatchKillMessage, this->getObjectID(), clientID, message); |
|---|
| 425 | } |
|---|
| 426 | } |
|---|
| 427 | |
|---|
| 428 | void GametypeInfo::sendDeathMessage(const std::string& message, unsigned int clientID) const |
|---|
| 429 | { |
|---|
| 430 | if (GameMode::isMaster()) |
|---|
| 431 | { |
|---|
| 432 | if (clientID == CLIENTID_SERVER) |
|---|
| 433 | this->dispatchDeathMessage(message); |
|---|
| 434 | else |
|---|
| 435 | callMemberNetworkFunction(&GametypeInfo::dispatchDeathMessage, this->getObjectID(), clientID, message); |
|---|
| 436 | } |
|---|
| 437 | } |
|---|
| 438 | |
|---|
| 439 | void GametypeInfo::sendStaticMessage(const std::string& message, unsigned int clientID, const ColourValue& colour) const |
|---|
| 440 | { |
|---|
| 441 | if (GameMode::isMaster()) |
|---|
| 442 | { |
|---|
| 443 | if (clientID == CLIENTID_SERVER) |
|---|
| 444 | this->dispatchStaticMessage(message, colour); |
|---|
| 445 | else |
|---|
| 446 | callMemberNetworkFunction(&GametypeInfo::dispatchStaticMessage, this->getObjectID(), clientID, message, colour); |
|---|
| 447 | } |
|---|
| 448 | } |
|---|
| 449 | |
|---|
| 450 | void GametypeInfo::sendFadingMessage(const std::string& message, unsigned int clientID) const |
|---|
| 451 | { |
|---|
| 452 | if (GameMode::isMaster()) |
|---|
| 453 | { |
|---|
| 454 | if (clientID == CLIENTID_SERVER) |
|---|
| 455 | this->dispatchFadingMessage(message); |
|---|
| 456 | else |
|---|
| 457 | callMemberNetworkFunction(&GametypeInfo::dispatchFadingMessage, this->getObjectID(), clientID, message); |
|---|
| 458 | } |
|---|
| 459 | } |
|---|
| 460 | |
|---|
| 461 | void GametypeInfo::dispatchAnnounceMessage(const std::string& message) const |
|---|
| 462 | { |
|---|
| 463 | for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>()) |
|---|
| 464 | listener->announcemessage(this, message); |
|---|
| 465 | } |
|---|
| 466 | |
|---|
| 467 | void GametypeInfo::dispatchKillMessage(const std::string& message) const |
|---|
| 468 | { |
|---|
| 469 | for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>()) |
|---|
| 470 | listener->killmessage(this, message); |
|---|
| 471 | } |
|---|
| 472 | |
|---|
| 473 | void GametypeInfo::dispatchDeathMessage(const std::string& message) const |
|---|
| 474 | { |
|---|
| 475 | for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>()) |
|---|
| 476 | listener->deathmessage(this, message); |
|---|
| 477 | } |
|---|
| 478 | |
|---|
| 479 | void GametypeInfo::dispatchStaticMessage(const std::string& message, const ColourValue& colour) const |
|---|
| 480 | { |
|---|
| 481 | for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>()) |
|---|
| 482 | listener->staticmessage(this, message, colour); |
|---|
| 483 | } |
|---|
| 484 | |
|---|
| 485 | void GametypeInfo::dispatchFadingMessage(const std::string& message) const |
|---|
| 486 | { |
|---|
| 487 | for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>()) |
|---|
| 488 | listener->fadingmessage(this, message); |
|---|
| 489 | } |
|---|
| 490 | } |
|---|