/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Definition of the OverlayGroup class. */ #include "OverlayGroup.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "core/command/ConsoleCommandIncludes.h" #include "OrxonoxOverlay.h" namespace orxonox { RegisterClass(OverlayGroup); SetConsoleCommand("OverlayGroup", "toggleVisibility", &OverlayGroup::toggleVisibility); SetConsoleCommand("OverlayGroup", "show", &OverlayGroup::show); SetConsoleCommand("OverlayGroup", "scaleGroup", &OverlayGroup::scaleGroup); SetConsoleCommand("OverlayGroup", "scrollGroup", &OverlayGroup::scrollGroup); OverlayGroup::OverlayGroup(Context* context) : BaseObject(context) { RegisterObject(OverlayGroup); this->owner_ = 0; setScale(Vector2(1.0, 1.0)); setScroll(Vector2(0.0, 0.0)); } OverlayGroup::~OverlayGroup() { for (std::set< SmartPtr >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it) (*it)->destroy(); this->hudElements_.clear(); } /** @brief Loads the group and all its children OrxonoxOverlays. @copydoc BaseObject::XMLPort() */ void OverlayGroup::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(OverlayGroup, XMLPort, xmlelement, mode); XMLPortParam(OverlayGroup, "scale", setScale, getScale, xmlelement, mode); XMLPortParam(OverlayGroup, "scroll", setScroll, getScroll, xmlelement, mode); // loads all the child elements XMLPortObject(OverlayGroup, OrxonoxOverlay, "", addElement, getElement, xmlelement, mode); } //! Scales every element in the set. void OverlayGroup::setScale(const Vector2& scale) { for (std::set< SmartPtr >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it) (*it)->scale(scale / this->scale_); this->scale_ = scale; } //! Scrolls every element in the set. void OverlayGroup::setScroll(const Vector2& scroll) { for (std::set< SmartPtr >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it) (*it)->scroll(scroll - this->scroll_); this->scroll_ = scroll; } /** @brief Adds an element to the set (used when loading with XMLPort). @remarks The names of the OrxonoxOverlays have to be unique! */ void OverlayGroup::addElement(OrxonoxOverlay* element) { hudElements_.insert(SmartPtr(element)); element->setOverlayGroup( this ); if (this->owner_) element->setOwner(this->owner_); } /** @brief Removes an element from the map. @param element A pointer to the element that is removed. @return Returns true if there was such an element to remove, false if not. */ bool OverlayGroup::removeElement(OrxonoxOverlay* element) { if(this->hudElements_.erase(SmartPtr(element)) == 0) return false; return true; } //! Returns a different element as long as index < hudElements_.size(). OrxonoxOverlay* OverlayGroup::getElement(unsigned int index) { if (index < this->hudElements_.size()) { std::set< SmartPtr >::const_iterator it = hudElements_.begin(); for (unsigned int i = 0; i != index; ++it, ++i) ; return it->get(); } else return 0; } //! Changes the visibility of all elements void OverlayGroup::changedVisibility() { SUPER( OverlayGroup, changedVisibility ); for (std::set< SmartPtr >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it) (*it)->changedVisibility(); //inform all Child Overlays that our visibility has changed } //! Changes the gametype of all elements void OverlayGroup::changedGametype() { SUPER( OverlayGroup, changedGametype ); for (std::set< SmartPtr >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it) (*it)->setGametype(this->getGametype()); } void OverlayGroup::setOwner(BaseObject* owner) { this->owner_ = owner; for (std::set< SmartPtr >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it) (*it)->setOwner(owner); } //########### Console commands ############ /** @brief Hides/shows an overlay group by its name. @param name The name of the group defined BaseObject::setName() (usually done with the "name" attribute in the xml file). */ /*static*/ void OverlayGroup::toggleVisibility(const std::string& name) { for (ObjectList::iterator it = ObjectList::begin(); it; ++it) { if ((*it)->getName() == name) (*it)->setVisible(!((*it)->isVisible())); } } /** @brief Shows an overlay group by its name. @param name The name of the group defined BaseObject::setName() (usually done with the "name" attribute in the xml file). */ /*static*/ void OverlayGroup::show(const std::string& name) { for (ObjectList::iterator it = ObjectList::begin(); it; ++it) { if ((*it)->getName() == name) { if((*it)->isVisible()) (*it)->changedVisibility(); else (*it)->setVisible(!((*it)->isVisible())); } } } /** @brief Scales an overlay group by its name. @param name The name of the group defined BaseObject::setName() (usually done with the "name" attribute in the xml file). @param scale The scaling factor */ /*static*/ void OverlayGroup::scaleGroup(const std::string& name, float scale) { for (ObjectList::iterator it = ObjectList::begin(); it; ++it) { if ((*it)->getName() == name) (*it)->scale(Vector2(scale, scale)); } } /** @brief Scrolls an overlay group by its name. @param name The name of the group defined BaseObject::setName() (usually done with the "name" attribute in the xml file). @param scroll The relative translation of the overlay group */ /*static*/ void OverlayGroup::scrollGroup(const std::string& name, const Vector2& scroll) { for (ObjectList::iterator it = ObjectList::begin(); it; ++it) { if ((*it)->getName() == name) (*it)->scroll(scroll); } } }