[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Gametype.h" |
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| 30 | |
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[3196] | 31 | #include "util/Math.h" |
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[8079] | 32 | #include "core/Core.h" |
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[2072] | 33 | #include "core/CoreIncludes.h" |
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[9667] | 34 | #include "core/config/ConfigValueIncludes.h" |
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[2896] | 35 | #include "core/GameMode.h" |
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[10347] | 36 | #include "core/command/ConsoleCommandIncludes.h" |
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[9977] | 37 | #include "gamestates/GSLevel.h" |
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[3196] | 38 | |
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[5735] | 39 | #include "infos/PlayerInfo.h" |
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| 40 | #include "infos/Bot.h" |
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[5737] | 41 | #include "graphics/Camera.h" |
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[5735] | 42 | #include "worldentities/ControllableEntity.h" |
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| 43 | #include "worldentities/SpawnPoint.h" |
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| 44 | #include "worldentities/pawns/Spectator.h" |
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| 45 | #include "worldentities/pawns/Pawn.h" |
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[3196] | 46 | #include "overlays/OverlayGroup.h" |
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[10281] | 47 | #include "Scene.h" |
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[2072] | 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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[10349] | 51 | static const std::string __CC_addBots_name = "addBots"; |
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| 52 | static const std::string __CC_killBots_name = "killBots"; |
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| 53 | |
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| 54 | SetConsoleCommand("Gametype", __CC_addBots_name, &Gametype::addBots ).addShortcut().defaultValues(1); |
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| 55 | SetConsoleCommand("Gametype", __CC_killBots_name, &Gametype::killBots).addShortcut().defaultValues(0); |
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| 56 | |
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[9667] | 57 | RegisterUnloadableClass(Gametype); |
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[2072] | 58 | |
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[9667] | 59 | Gametype::Gametype(Context* context) : BaseObject(context) |
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[2072] | 60 | { |
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| 61 | RegisterObject(Gametype); |
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[6417] | 62 | |
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[9667] | 63 | this->gtinfo_ = new GametypeInfo(context); |
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[2072] | 64 | |
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[5929] | 65 | this->setGametype(SmartPtr<Gametype>(this, false)); |
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[2662] | 66 | |
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[2072] | 67 | this->defaultControllableEntity_ = Class(Spectator); |
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| 68 | |
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| 69 | this->bAutoStart_ = false; |
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| 70 | this->bForceSpawn_ = false; |
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[9977] | 71 | this->bAutoEnd_ = true; |
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[2662] | 72 | this->numberOfBots_ = 0; |
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[2072] | 73 | |
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[3033] | 74 | this->timeLimit_ = 0; |
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| 75 | this->time_ = 0; |
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| 76 | this->timerIsActive_ = false; |
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| 77 | |
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[2072] | 78 | this->initialStartCountdown_ = 3; |
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[2662] | 79 | |
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| 80 | this->setConfigValues(); |
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| 81 | |
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| 82 | // load the corresponding score board |
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[6417] | 83 | if (GameMode::showsGraphics() && !this->scoreboardTemplate_.empty()) |
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[2662] | 84 | { |
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[9667] | 85 | this->scoreboard_ = new OverlayGroup(context); |
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[2662] | 86 | this->scoreboard_->addTemplate(this->scoreboardTemplate_); |
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| 87 | this->scoreboard_->setGametype(this); |
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| 88 | } |
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| 89 | else |
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| 90 | this->scoreboard_ = 0; |
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[7801] | 91 | |
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[10349] | 92 | ModifyConsoleCommand(__CC_addBots_name).setObject(this); |
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| 93 | ModifyConsoleCommand(__CC_killBots_name).setObject(this); |
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[2072] | 94 | } |
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[6417] | 95 | |
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[5929] | 96 | Gametype::~Gametype() |
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| 97 | { |
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| 98 | if (this->isInitialized()) |
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| 99 | { |
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| 100 | this->gtinfo_->destroy(); |
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[10349] | 101 | |
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| 102 | ModifyConsoleCommand(__CC_addBots_name).setObject(NULL); |
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| 103 | ModifyConsoleCommand(__CC_killBots_name).setObject(NULL); |
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[5929] | 104 | } |
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| 105 | } |
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[2072] | 106 | |
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[2662] | 107 | void Gametype::setConfigValues() |
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| 108 | { |
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| 109 | SetConfigValue(initialStartCountdown_, 3.0f); |
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| 110 | SetConfigValue(bAutoStart_, false); |
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| 111 | SetConfigValue(bForceSpawn_, false); |
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[9977] | 112 | SetConfigValue(bAutoEnd_, true); |
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[2662] | 113 | SetConfigValue(numberOfBots_, 0); |
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| 114 | SetConfigValue(scoreboardTemplate_, "defaultScoreboard"); |
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| 115 | } |
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| 116 | |
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[2072] | 117 | void Gametype::tick(float dt) |
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| 118 | { |
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[2662] | 119 | SUPER(Gametype, tick, dt); |
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[2072] | 120 | |
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[3033] | 121 | //count timer |
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| 122 | if (timerIsActive_) |
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| 123 | { |
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| 124 | if (this->timeLimit_ == 0) |
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| 125 | this->time_ += dt; |
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| 126 | else |
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| 127 | this->time_ -= dt; |
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| 128 | } |
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| 129 | |
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[8706] | 130 | if (this->gtinfo_->isStartCountdownRunning() && !this->gtinfo_->hasStarted()) |
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| 131 | this->gtinfo_->countdownStartCountdown(dt); |
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[9260] | 132 | |
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[8706] | 133 | if (!this->gtinfo_->hasStarted()) |
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| 134 | { |
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| 135 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 136 | { |
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| 137 | // Inform the GametypeInfo that the player is ready to spawn. |
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| 138 | if(it->first->isHumanPlayer() && it->first->isReadyToSpawn()) |
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| 139 | this->gtinfo_->playerReadyToSpawn(it->first); |
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| 140 | } |
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[9260] | 141 | |
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[2072] | 142 | this->checkStart(); |
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[8706] | 143 | } |
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| 144 | else if (!this->gtinfo_->hasEnded()) |
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[2171] | 145 | this->spawnDeadPlayersIfRequested(); |
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[2072] | 146 | |
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| 147 | this->assignDefaultPawnsIfNeeded(); |
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| 148 | } |
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| 149 | |
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| 150 | void Gametype::start() |
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| 151 | { |
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[2826] | 152 | this->addBots(this->numberOfBots_); |
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[8706] | 153 | this->gtinfo_->start(); |
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[2072] | 154 | this->spawnPlayersIfRequested(); |
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| 155 | } |
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| 156 | |
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| 157 | void Gametype::end() |
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| 158 | { |
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[8706] | 159 | this->gtinfo_->end(); |
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[9977] | 160 | if (this->bAutoEnd_) |
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[9980] | 161 | { |
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| 162 | this->showMenuTimer_.setTimer(3.0f, true, createExecutor(createFunctor(&Gametype::showMenu, this))); |
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[9977] | 163 | } |
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[3033] | 164 | |
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| 165 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 166 | { |
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| 167 | if (it->first->getControllableEntity()) |
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| 168 | { |
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| 169 | ControllableEntity* oldentity = it->first->getControllableEntity(); |
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[3038] | 170 | |
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[9667] | 171 | ControllableEntity* entity = this->defaultControllableEntity_.fabricate(oldentity->getContext()); |
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[3033] | 172 | if (oldentity->getCamera()) |
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| 173 | { |
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| 174 | entity->setPosition(oldentity->getCamera()->getWorldPosition()); |
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| 175 | entity->setOrientation(oldentity->getCamera()->getWorldOrientation()); |
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| 176 | } |
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| 177 | else |
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| 178 | { |
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| 179 | entity->setPosition(oldentity->getWorldPosition()); |
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| 180 | entity->setOrientation(oldentity->getWorldOrientation()); |
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| 181 | } |
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| 182 | it->first->startControl(entity); |
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| 183 | } |
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| 184 | else |
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| 185 | this->spawnPlayerAsDefaultPawn(it->first); |
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| 186 | } |
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[2072] | 187 | } |
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| 188 | |
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| 189 | void Gametype::playerEntered(PlayerInfo* player) |
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| 190 | { |
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[2662] | 191 | this->players_[player].state_ = PlayerState::Joined; |
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[8706] | 192 | this->gtinfo_->playerEntered(player); |
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[2072] | 193 | } |
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| 194 | |
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[2826] | 195 | bool Gametype::playerLeft(PlayerInfo* player) |
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[2072] | 196 | { |
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[2662] | 197 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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[2072] | 198 | if (it != this->players_.end()) |
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| 199 | { |
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| 200 | this->players_.erase(it); |
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[2826] | 201 | return true; |
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[2072] | 202 | } |
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[2826] | 203 | return false; |
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[2072] | 204 | } |
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| 205 | |
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| 206 | void Gametype::playerSwitched(PlayerInfo* player, Gametype* newgametype) |
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| 207 | { |
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| 208 | } |
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| 209 | |
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| 210 | void Gametype::playerSwitchedBack(PlayerInfo* player, Gametype* oldgametype) |
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| 211 | { |
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| 212 | } |
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| 213 | |
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[2826] | 214 | bool Gametype::playerChangedName(PlayerInfo* player) |
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[2072] | 215 | { |
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| 216 | if (this->players_.find(player) != this->players_.end()) |
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| 217 | { |
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| 218 | if (player->getName() != player->getOldName()) |
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| 219 | { |
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[2826] | 220 | return true; |
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[2072] | 221 | } |
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| 222 | } |
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[2826] | 223 | return false; |
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[2072] | 224 | } |
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| 225 | |
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| 226 | void Gametype::pawnPreSpawn(Pawn* pawn) |
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| 227 | { |
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| 228 | } |
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| 229 | |
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| 230 | void Gametype::pawnPostSpawn(Pawn* pawn) |
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| 231 | { |
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| 232 | } |
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| 233 | |
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[2826] | 234 | void Gametype::playerPreSpawn(PlayerInfo* player) |
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[2072] | 235 | { |
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[2826] | 236 | } |
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[2662] | 237 | |
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[2826] | 238 | void Gametype::playerPostSpawn(PlayerInfo* player) |
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| 239 | { |
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| 240 | } |
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[2662] | 241 | |
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[2826] | 242 | void Gametype::playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) |
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| 243 | { |
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| 244 | } |
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| 245 | |
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| 246 | void Gametype::playerStopsControllingPawn(PlayerInfo* player, Pawn* pawn) |
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| 247 | { |
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| 248 | } |
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| 249 | |
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| 250 | bool Gametype::allowPawnHit(Pawn* victim, Pawn* originator) |
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| 251 | { |
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| 252 | return true; |
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| 253 | } |
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| 254 | |
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| 255 | bool Gametype::allowPawnDamage(Pawn* victim, Pawn* originator) |
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| 256 | { |
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| 257 | return true; |
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| 258 | } |
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| 259 | |
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| 260 | bool Gametype::allowPawnDeath(Pawn* victim, Pawn* originator) |
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| 261 | { |
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| 262 | return true; |
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| 263 | } |
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| 264 | |
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| 265 | void Gametype::pawnKilled(Pawn* victim, Pawn* killer) |
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| 266 | { |
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[2662] | 267 | if (victim && victim->getPlayer()) |
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| 268 | { |
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| 269 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(victim->getPlayer()); |
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| 270 | if (it != this->players_.end()) |
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| 271 | { |
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| 272 | it->second.state_ = PlayerState::Dead; |
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| 273 | it->second.killed_++; |
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| 274 | |
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| 275 | // Reward killer |
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[3099] | 276 | if (killer && killer->getPlayer()) |
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[2839] | 277 | { |
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| 278 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(killer->getPlayer()); |
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| 279 | if (it != this->players_.end()) |
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[3099] | 280 | { |
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[2839] | 281 | it->second.frags_++; |
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[3099] | 282 | |
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[8327] | 283 | if (killer->getPlayer()->getClientID() != NETWORK_PEER_ID_UNKNOWN) |
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[5929] | 284 | this->gtinfo_->sendKillMessage("You killed " + victim->getPlayer()->getName(), killer->getPlayer()->getClientID()); |
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[8327] | 285 | if (victim->getPlayer()->getClientID() != NETWORK_PEER_ID_UNKNOWN) |
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[5929] | 286 | this->gtinfo_->sendDeathMessage("You were killed by " + killer->getPlayer()->getName(), victim->getPlayer()->getClientID()); |
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[3099] | 287 | } |
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[2839] | 288 | } |
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[2662] | 289 | |
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[8706] | 290 | if(victim->getPlayer()->isHumanPlayer()) |
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| 291 | this->gtinfo_->pawnKilled(victim->getPlayer()); |
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| 292 | |
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[9667] | 293 | ControllableEntity* entity = this->defaultControllableEntity_.fabricate(victim->getContext()); |
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[2662] | 294 | if (victim->getCamera()) |
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| 295 | { |
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| 296 | entity->setPosition(victim->getCamera()->getWorldPosition()); |
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| 297 | entity->setOrientation(victim->getCamera()->getWorldOrientation()); |
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| 298 | } |
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| 299 | else |
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| 300 | { |
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| 301 | entity->setPosition(victim->getWorldPosition()); |
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| 302 | entity->setOrientation(victim->getWorldOrientation()); |
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| 303 | } |
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| 304 | it->first->startControl(entity); |
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| 305 | } |
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| 306 | else |
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[8858] | 307 | orxout(internal_warning) << "Killed Pawn was not in the playerlist" << endl; |
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[2662] | 308 | } |
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[2072] | 309 | } |
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| 310 | |
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[9348] | 311 | void Gametype::playerScored(PlayerInfo* player, int score) |
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[2072] | 312 | { |
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[2826] | 313 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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| 314 | if (it != this->players_.end()) |
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[9348] | 315 | it->second.frags_ += score; |
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[2072] | 316 | } |
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| 317 | |
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[2890] | 318 | int Gametype::getScore(PlayerInfo* player) const |
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| 319 | { |
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| 320 | std::map<PlayerInfo*, Player>::const_iterator it = this->players_.find(player); |
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| 321 | if (it != this->players_.end()) |
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| 322 | return it->second.frags_; |
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| 323 | else |
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| 324 | return 0; |
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| 325 | } |
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| 326 | |
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[2072] | 327 | SpawnPoint* Gametype::getBestSpawnPoint(PlayerInfo* player) const |
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| 328 | { |
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[8706] | 329 | // If there is at least one SpawnPoint. |
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[2072] | 330 | if (this->spawnpoints_.size() > 0) |
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| 331 | { |
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[8706] | 332 | // Fallback spawn point if there is no active one, choose a random one. |
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[7163] | 333 | SpawnPoint* fallbackSpawnPoint = NULL; |
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[3196] | 334 | unsigned int randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(this->spawnpoints_.size()))); |
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[2072] | 335 | unsigned int index = 0; |
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[8706] | 336 | std::vector<SpawnPoint*> activeSpawnPoints; |
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[2072] | 337 | for (std::set<SpawnPoint*>::const_iterator it = this->spawnpoints_.begin(); it != this->spawnpoints_.end(); ++it) |
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| 338 | { |
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| 339 | if (index == randomspawn) |
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[7163] | 340 | fallbackSpawnPoint = (*it); |
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| 341 | |
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[8706] | 342 | if (*it != NULL && (*it)->isActive()) |
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| 343 | activeSpawnPoints.push_back(*it); |
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[7163] | 344 | |
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| 345 | ++index; |
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| 346 | } |
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| 347 | |
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[8706] | 348 | if(activeSpawnPoints.size() > 0) |
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[7163] | 349 | { |
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[8706] | 350 | randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(activeSpawnPoints.size()))); |
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| 351 | return activeSpawnPoints[randomspawn]; |
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[2072] | 352 | } |
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[7163] | 353 | |
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[8858] | 354 | orxout(internal_warning) << "Fallback SpawnPoint was used because there were no active SpawnPoints." << endl; |
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[7163] | 355 | return fallbackSpawnPoint; |
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[2072] | 356 | } |
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| 357 | return 0; |
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| 358 | } |
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| 359 | |
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[2171] | 360 | void Gametype::assignDefaultPawnsIfNeeded() |
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[2072] | 361 | { |
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[2662] | 362 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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[2072] | 363 | { |
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[2662] | 364 | if (!it->first->getControllableEntity()) |
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[2072] | 365 | { |
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[2662] | 366 | it->second.state_ = PlayerState::Dead; |
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| 367 | |
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[8706] | 368 | if (!it->first->isReadyToSpawn() || !this->gtinfo_->hasStarted()) |
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[2072] | 369 | { |
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[3033] | 370 | this->spawnPlayerAsDefaultPawn(it->first); |
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| 371 | it->second.state_ = PlayerState::Dead; |
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[2072] | 372 | } |
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| 373 | } |
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| 374 | } |
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| 375 | } |
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| 376 | |
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| 377 | void Gametype::checkStart() |
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| 378 | { |
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[8706] | 379 | if (!this->gtinfo_->hasStarted()) |
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[2072] | 380 | { |
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[8706] | 381 | if (this->gtinfo_->isStartCountdownRunning()) |
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[2072] | 382 | { |
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[8706] | 383 | if (this->gtinfo_->getStartCountdown() <= 0.0f) |
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[2072] | 384 | { |
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[8706] | 385 | this->gtinfo_->stopStartCountdown(); |
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[9016] | 386 | this->gtinfo_->setStartCountdown(0.0f); |
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[2072] | 387 | this->start(); |
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| 388 | } |
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| 389 | } |
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| 390 | else if (this->players_.size() > 0) |
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| 391 | { |
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| 392 | if (this->bAutoStart_) |
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| 393 | { |
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| 394 | this->start(); |
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| 395 | } |
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| 396 | else |
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| 397 | { |
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| 398 | bool allplayersready = true; |
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[2662] | 399 | bool hashumanplayers = false; |
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| 400 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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[2072] | 401 | { |
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[2171] | 402 | if (!it->first->isReadyToSpawn()) |
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[2072] | 403 | allplayersready = false; |
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[2662] | 404 | if (it->first->isHumanPlayer()) |
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| 405 | hashumanplayers = true; |
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[2072] | 406 | } |
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[9260] | 407 | |
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[2662] | 408 | if (allplayersready && hashumanplayers) |
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[2072] | 409 | { |
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[8079] | 410 | // If in developer's mode, there is no start countdown. |
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[10479] | 411 | if(Core::getInstance().getConfig()->inDevMode()) |
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[8706] | 412 | this->start(); |
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[8079] | 413 | else |
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[9261] | 414 | { |
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[8706] | 415 | this->gtinfo_->setStartCountdown(this->initialStartCountdown_); |
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[9261] | 416 | this->gtinfo_->startStartCountdown(); |
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| 417 | } |
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[2072] | 418 | } |
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| 419 | } |
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| 420 | } |
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| 421 | } |
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| 422 | } |
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| 423 | |
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| 424 | void Gametype::spawnPlayersIfRequested() |
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| 425 | { |
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[2662] | 426 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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[8706] | 427 | { |
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[2171] | 428 | if (it->first->isReadyToSpawn() || this->bForceSpawn_) |
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| 429 | this->spawnPlayer(it->first); |
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[8706] | 430 | } |
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[2072] | 431 | } |
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| 432 | |
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| 433 | void Gametype::spawnDeadPlayersIfRequested() |
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| 434 | { |
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[2662] | 435 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 436 | if (it->second.state_ == PlayerState::Dead) |
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[2171] | 437 | if (it->first->isReadyToSpawn() || this->bForceSpawn_) |
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| 438 | this->spawnPlayer(it->first); |
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[2072] | 439 | } |
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| 440 | |
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| 441 | void Gametype::spawnPlayer(PlayerInfo* player) |
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| 442 | { |
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| 443 | SpawnPoint* spawnpoint = this->getBestSpawnPoint(player); |
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| 444 | if (spawnpoint) |
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| 445 | { |
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[2826] | 446 | this->playerPreSpawn(player); |
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[2072] | 447 | player->startControl(spawnpoint->spawn()); |
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[2662] | 448 | this->players_[player].state_ = PlayerState::Alive; |
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[8706] | 449 | |
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| 450 | if(player->isHumanPlayer()) |
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| 451 | this->gtinfo_->playerSpawned(player); |
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[9016] | 452 | |
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[2826] | 453 | this->playerPostSpawn(player); |
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[2072] | 454 | } |
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| 455 | else |
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| 456 | { |
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[8858] | 457 | orxout(user_error) << "No SpawnPoints in current Gametype" << endl; |
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[2072] | 458 | abort(); |
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| 459 | } |
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| 460 | } |
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[2662] | 461 | |
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[3033] | 462 | void Gametype::spawnPlayerAsDefaultPawn(PlayerInfo* player) |
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| 463 | { |
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| 464 | SpawnPoint* spawn = this->getBestSpawnPoint(player); |
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| 465 | if (spawn) |
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| 466 | { |
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| 467 | // force spawn at spawnpoint with default pawn |
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[9667] | 468 | ControllableEntity* entity = this->defaultControllableEntity_.fabricate(spawn->getContext()); |
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[3033] | 469 | spawn->spawn(entity); |
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| 470 | player->startControl(entity); |
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| 471 | } |
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| 472 | else |
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| 473 | { |
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[8858] | 474 | orxout(user_error) << "No SpawnPoints in current Gametype" << endl; |
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[3033] | 475 | abort(); |
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| 476 | } |
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| 477 | } |
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| 478 | |
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[2662] | 479 | void Gametype::addBots(unsigned int amount) |
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| 480 | { |
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| 481 | for (unsigned int i = 0; i < amount; ++i) |
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[9667] | 482 | this->botclass_.fabricate(this->getContext()); |
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[2662] | 483 | } |
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| 484 | |
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| 485 | void Gametype::killBots(unsigned int amount) |
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| 486 | { |
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| 487 | unsigned int i = 0; |
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| 488 | for (ObjectList<Bot>::iterator it = ObjectList<Bot>::begin(); (it != ObjectList<Bot>::end()) && ((amount == 0) || (i < amount)); ) |
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| 489 | { |
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| 490 | if (it->getGametype() == this) |
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| 491 | { |
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[5929] | 492 | (it++)->destroy(); |
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[2662] | 493 | ++i; |
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| 494 | } |
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[5929] | 495 | else |
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| 496 | ++it; |
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[2662] | 497 | } |
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| 498 | } |
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[3033] | 499 | |
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| 500 | void Gametype::addTime(float t) |
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[3038] | 501 | { |
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[3033] | 502 | if (this->timeLimit_ == 0) |
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| 503 | this->time_ -= t; |
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| 504 | else |
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| 505 | this->time_ += t; |
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| 506 | } |
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| 507 | |
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| 508 | void Gametype::removeTime(float t) |
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[3038] | 509 | { |
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[3033] | 510 | if (this->timeLimit_ == 0) |
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| 511 | this->time_ += t; |
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| 512 | else |
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| 513 | this->time_ -= t; |
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| 514 | } |
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| 515 | |
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| 516 | void Gametype::resetTimer() |
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[3038] | 517 | { |
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[3033] | 518 | this->resetTimer(timeLimit_); |
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| 519 | } |
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| 520 | |
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| 521 | void Gametype::resetTimer(float t) |
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[3038] | 522 | { |
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[3033] | 523 | this->timeLimit_ = t; |
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| 524 | this->time_ = t; |
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| 525 | } |
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[9969] | 526 | |
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[9977] | 527 | void Gametype::showMenu() |
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| 528 | { |
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[9984] | 529 | GSLevel::startMainMenu(); |
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[9977] | 530 | } |
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[10281] | 531 | |
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| 532 | GSLevelMementoState* Gametype::exportMementoState() |
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| 533 | { |
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| 534 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 535 | { |
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| 536 | if (it->first->isHumanPlayer() && it->first->getControllableEntity() && it->first->getControllableEntity()->getCamera()) |
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| 537 | { |
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| 538 | Camera* camera = it->first->getControllableEntity()->getCamera(); |
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| 539 | |
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| 540 | GametypeMementoState* state = new GametypeMementoState(); |
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| 541 | state->cameraPosition_ = camera->getWorldPosition(); |
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| 542 | state->cameraOrientation_ = camera->getWorldOrientation(); |
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| 543 | state->sceneName_ = camera->getScene()->getName(); |
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| 544 | return state; |
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| 545 | } |
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| 546 | } |
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| 547 | |
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| 548 | return NULL; |
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| 549 | } |
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| 550 | |
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| 551 | void Gametype::importMementoState(const std::vector<GSLevelMementoState*>& states) |
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| 552 | { |
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| 553 | // find correct memento state |
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| 554 | GametypeMementoState* state = NULL; |
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| 555 | for (size_t i = 0; i < states.size(); ++i) |
---|
| 556 | { |
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| 557 | state = dynamic_cast<GametypeMementoState*>(states[i]); |
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| 558 | if (state) |
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| 559 | break; |
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| 560 | } |
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| 561 | |
---|
| 562 | if (!state) |
---|
| 563 | return; |
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| 564 | |
---|
| 565 | // find correct scene |
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| 566 | Scene* scene = NULL; |
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| 567 | for (ObjectList<Scene>::iterator it = ObjectList<Scene>::begin(); it != ObjectList<Scene>::end(); ++it) |
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| 568 | { |
---|
| 569 | if (it->getName() == state->sceneName_) |
---|
| 570 | { |
---|
| 571 | scene = *it; |
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| 572 | break; |
---|
| 573 | } |
---|
| 574 | } |
---|
| 575 | |
---|
| 576 | if (!scene) |
---|
| 577 | { |
---|
| 578 | orxout(internal_warning) << "Could not find scene with name " << state->sceneName_ << endl; |
---|
| 579 | return; |
---|
| 580 | } |
---|
| 581 | |
---|
| 582 | // find correct player and assign default entity with original position & orientation |
---|
| 583 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
---|
| 584 | { |
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| 585 | if (it->first->isHumanPlayer()) |
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| 586 | { |
---|
| 587 | ControllableEntity* entity = this->defaultControllableEntity_.fabricate(scene->getContext()); |
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| 588 | entity->setPosition(state->cameraPosition_); |
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| 589 | entity->setOrientation(state->cameraOrientation_); |
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| 590 | it->first->startControl(entity); |
---|
| 591 | break; |
---|
| 592 | } |
---|
| 593 | } |
---|
| 594 | } |
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[2072] | 595 | } |
---|