/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "PlayerManager.h" #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "core/singleton/ScopedSingletonManager.h" #include "Level.h" #include "LevelManager.h" #include "infos/HumanPlayer.h" namespace orxonox { ManageScopedSingleton(PlayerManager, ScopeID::Root, false); RegisterAbstractClass(PlayerManager).inheritsFrom(); PlayerManager::PlayerManager() { RegisterObject(PlayerManager); // this->getConnectedClients(); } PlayerManager::~PlayerManager() { } void PlayerManager::clientConnected(unsigned int clientID) { if (GameMode::isMaster()) { if (clientID != 0) orxout(internal_info) << "client connected" << endl; // create new HumanPlayer instance HumanPlayer* player = new HumanPlayer(0); player->setClientID(clientID); // add to clients-map assert(!this->clients_[clientID]); this->clients_[clientID] = player; if (LevelManager::exists() && LevelManager::getInstance().getActiveLevel()) LevelManager::getInstance().getActiveLevel()->playerEntered(player); } } void PlayerManager::clientDisconnected(unsigned int clientID) { if (GameMode::isMaster()) { if (clientID != 0) orxout(internal_info) << "client disconnected" << endl; // remove from clients-map PlayerInfo* player = this->clients_[clientID]; this->clients_.erase(clientID); if (LevelManager::exists() && LevelManager::getInstance().getActiveLevel()) LevelManager::getInstance().getActiveLevel()->playerLeft(player); // delete PlayerInfo instance if (player) player->destroy(); } } void PlayerManager::disconnectAllClients() { for( std::map::iterator it = this->clients_.begin(); it != this->clients_.end(); ) this->clientDisconnected( (it++)->first ); } PlayerInfo* PlayerManager::getClient(unsigned int clientID) const { if (GameMode::isMaster()) { std::map::const_iterator it = this->clients_.find(clientID); if (it != this->clients_.end()) return it->second; } else { for (ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) if (it->getClientID() == clientID) return (*it); } return 0; } }