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source: code/branches/core7/src/modules/towerdefense/TowerDefenseCenterpoint.h @ 10572

Last change on this file since 10572 was 10572, checked in by landauf, 9 years ago

removed unnecessary code - setGametype or changedGametype is never called here

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @brief
31 See TowerDefenseReadme.txt for Information.
32 @ingroup TowerDefense
33 */
34
35
36#ifndef _TowerDefenseCenterpoint_H__
37#define _TowerDefenseCenterpoint_H__
38
39#include "towerdefense/TowerDefensePrereqs.h"
40
41#include <string>
42#include <util/Math.h>
43
44#include "worldentities/MobileEntity.h"
45
46namespace orxonox
47{
48    class _TowerDefenseExport TowerDefenseCenterpoint : public MobileEntity
49    {
50        public:
51            TowerDefenseCenterpoint(Context* context);
52            virtual ~TowerDefenseCenterpoint() {}
53
54            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
55
56            /**
57            @brief The width and hight in number of tiles. Default is 15 for both.
58            */
59            void setWidth(unsigned int width)
60                { this->width_ = width; }
61
62            unsigned int getWidth(void) const
63                { return this->width_; }
64
65            void setHeight(unsigned int height)
66                { this->height_ = height; }
67
68            unsigned int getHeight(void) const
69                { return this->height_; }
70
71            /**
72                @brief How to convert to world coordinates, e.g. that 0,15 is not at -8,-8 but at -80,-80 (if scale would be 10)
73            */
74            void setTileScale(unsigned int tileScale)
75                { this->tileScale_ = tileScale; }
76
77            unsigned int getTileScale(void) const
78                { return this->tileScale_; }
79
80            /**
81            @brief Set the template for the towers.
82            @param template The template name to be applied to each tower.
83            */
84            void setTowerTemplate(const std::string& templateName)
85                { this->towerTemplate_ = templateName; }
86
87            const std::string& getTowerTemplate(void) const
88                { return this->towerTemplate_; }
89
90        private:
91            void checkGametype();
92
93            unsigned int width_;
94            unsigned int height_;
95            unsigned int tileScale_;
96
97            std::string towerTemplate_;
98    };
99}
100
101#endif /* _TowerDefenseCenterpoint_H__ */
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