#ifndef _TDCoordinate_H__ #define _TDCoordinate_H__ #include "TDCoordinate.h" //#include "towerdefense/TowerDefense.h" #include "gametypes/Deathmatch.h" #include "towerdefense/TowerDefensePrereqs.h" #include "worldentities/pawns/SpaceShip.h" namespace orxonox { //Class to save the Coordinates in a class instead of struct //Convert 2d coordinates to 3d in order to set waypoints class _TowerDefenseExport TDCoordinate : public OrxonoxClass { public: int x; int y; TDCoordinate(); Vector3 get3dcoordinate(); virtual ~TDCoordinate() {}; TDCoordinate(int x, int y); }; } #endif /* _TDCoordinate_H__ */