/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ /** @file JumpPlatform.cc @brief All platforms in this minigame inherit from this class. The basic functions of a platform (interact with figure) is implemented here. Special functions are implemented in the specialized classes. */ #include "JumpPlatform.h" #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "graphics/Model.h" #include "gametypes/Gametype.h" #include "JumpFigure.h" #include "sound/WorldSound.h" #include "core/XMLPort.h" namespace orxonox { RegisterClass(JumpPlatform); JumpPlatform::JumpPlatform(Context* context) : MovableEntity(context) { RegisterObject(JumpPlatform); figure_ = 0; //initialize sound if (GameMode::isMaster()) { defScoreSound_ = new WorldSound(this->getContext()); defScoreSound_->setVolume(1.0f); defBatSound_ = new WorldSound(this->getContext()); defBatSound_->setVolume(0.4f); defBoundarySound_ = new WorldSound(this->getContext()); defBoundarySound_->setVolume(0.5f); } else { defScoreSound_ = 0; defBatSound_ = 0; defBoundarySound_ = 0; } setPosition(Vector3(0,0,0)); setVelocity(Vector3(0,0,0)); setAcceleration(Vector3(0,0,0)); } /** @brief Destructor. */ JumpPlatform::~JumpPlatform() { } //xml port for loading sounds void JumpPlatform::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(JumpPlatform, XMLPort, xmlelement, mode); XMLPortParam(JumpPlatform, "height", setHeight, getHeight, xmlelement, mode); XMLPortParam(JumpPlatform, "width", setWidth, getWidth, xmlelement, mode); XMLPortParam(JumpPlatform, "defScoreSound", setDefScoreSound, getDefScoreSound, xmlelement, mode); XMLPortParam(JumpPlatform, "defBatSound", setDefBatSound, getDefBatSound, xmlelement, mode); XMLPortParam(JumpPlatform, "defBoundarySound", setDefBoundarySound, getDefBoundarySound, xmlelement, mode); } /** @brief Is called every tick. Handles the movement of the ball and its interaction with the boundaries and bats. @param dt The time since the last tick. */ void JumpPlatform::tick(float dt) { SUPER(JumpPlatform, tick, dt); Vector3 platformPosition = this->getPosition(); if (figure_ != NULL) { Vector3 figurePosition = figure_->getPosition(); Vector3 figureVelocity = figure_->getVelocity(); float tolerance = 3.0; if(figureVelocity.z < 0 && figurePosition.x > platformPosition.x-width_/2 && figurePosition.x < platformPosition.x+width_/2 && figurePosition.z > platformPosition.z-height_/2*tolerance && figurePosition.z < platformPosition.z+height_/2) { touchFigure(); } } } void JumpPlatform::setFigure(JumpFigure* newFigure) { figure_ = newFigure; } void JumpPlatform::touchFigure() { } void JumpPlatform::setDefScoreSound(const std::string &jumpSound) { if( defScoreSound_ ) defScoreSound_->setSource(jumpSound); else assert(0); // This should never happen, because soundpointer is only available on master } const std::string& JumpPlatform::getDefScoreSound() { if( defScoreSound_ ) return defScoreSound_->getSource(); else assert(0); return BLANKSTRING; } void JumpPlatform::setDefBatSound(const std::string &jumpSound) { if( defBatSound_ ) defBatSound_->setSource(jumpSound); else assert(0); // This should never happen, because soundpointer is only available on master } const std::string& JumpPlatform::getDefBatSound() { if( defBatSound_ ) return defBatSound_->getSource(); else assert(0); return BLANKSTRING; } void JumpPlatform::setDefBoundarySound(const std::string &jumpSound) { if( defBoundarySound_ ) defBoundarySound_->setSource(jumpSound); else assert(0); // This should never happen, because soundpointer is only available on master } const std::string& JumpPlatform::getDefBoundarySound() { if( defBoundarySound_ ) return defBoundarySound_->getSource(); else assert(0); return BLANKSTRING; } }