/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ /** @file JumpEnemy.h @brief Declaration of the JumpEnemy class. @ingroup Jump */ #ifndef _JumpEnemy_H__ #define _JumpEnemy_H__ #include "jump/JumpPrereqs.h" #include "util/Math.h" #include "worldentities/MovableEntity.h" namespace orxonox { class _JumpExport JumpEnemy : public MovableEntity { public: JumpEnemy(Context* context); virtual ~JumpEnemy(); virtual void tick(float dt); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); void setFieldDimension(float width, float height) { this->fieldWidth_ = width; this->fieldHeight_ = height; } void setFieldDimension(const Vector2& dimension) { this->setFieldDimension(dimension.x, dimension.y); } Vector2 getFieldDimension() const { return Vector2(this->fieldWidth_, this->fieldHeight_); } void setWidth(const float width) { this->width_ = width; } float getWidth() const { return width_; } void setHeight(const float height) { this->height_ = height; } float getHeight() const { return height_; } virtual void setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed); void setFigure(JumpFigure* newFigure); virtual void touchFigure(); bool dead_; protected: float width_; float height_; float fieldWidth_; float fieldHeight_; float leftBoundary_; float rightBoundary_; float lowerBoundary_; float upperBoundary_; WeakPtr figure_; }; } #endif /* _JumpEnemy_H__ */