/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Florian Zinggeler * Co-authors: * ... * */ /** @file DodgeRace.h @brief Gametype. @ingroup DodgeRace */ #ifndef _DodgeRace_H__ #define _DodgeRace_H__ #include "dodgerace/DodgeRacePrereqs.h" #include "DodgeRaceCenterPoint.h" // Necessary for WeakPointer?? //#include "DodgeRaceShip.h" DO NOT include in Header. Will cause forward declaration issues //#include "DodgeRaceHUDinfo.h" #include "core/EventIncludes.h" #include "core/command/Executor.h" #include "core/config/ConfigValueIncludes.h" #include "gamestates/GSLevel.h" #include "chat/ChatManager.h" #include // ! HACK #include "infos/PlayerInfo.h" #include "core/command/ConsoleCommand.h" #include "worldentities/BigExplosion.h" #include "gametypes/Deathmatch.h" #include "tools/Timer.h" namespace orxonox { class _DodgeRaceExport DodgeRace : public Deathmatch { public: DodgeRace(Context* context); void init(); virtual void start(); virtual void end(); virtual void tick(float dt); virtual void playerPreSpawn(PlayerInfo* player); void levelUp(); int getLives(){return this->lives;} int getLevel(){return this->level;} int getPoints(){return this->point;} int getMultiplier(){return this->multiplier;} void setCenterpoint(DodgeRaceCenterPoint* center) { this->center_ = center; } virtual void addBots(unsigned int amount){} // getPlayer(); WeakPtr player; std::vector cubeList; void toggleShowLevel(){bShowLevel = !bShowLevel;} void addPoints(int numPoints); WeakPtr center_; int level; int point; bool b_combo; Timer enemySpawnTimer; Timer comboTimer; Timer showLevelTimer; /* //void spawnEnemy(); private: //Context* context; */ }; } #endif /* _DodgeRace_H__ */