/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef __NetworkFunctionManager_H__ #define __NetworkFunctionManager_H__ #include "NetworkPrereqs.h" #include #include #include #include "util/Singleton.h" #include "NetworkFunction.h" namespace orxonox { class _NetworkExport NetworkFunctionManager : public Singleton { friend class Singleton; public: void registerFunction(NetworkFunctionBase* function); void unregisterFunction(NetworkFunctionBase* function); inline const std::set& getAllFunctions() { return functions_; } NetworkFunctionBase* getFunctionByName(const std::string& name); NetworkFunctionBase* getFunctionByFunctionPointer(const NetworkFunctionPointer& p); NetworkFunctionBase* getFunctionByNetworkId(uint32_t id); void clearNetworkIDs(); private: std::set functions_; std::map nameMap_; std::map functorMap_; std::map idMap_; static NetworkFunctionManager* singletonPtr_s; }; } #endif /* __NetworkFunctionManager_H__ */