/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss * Co-authors: * ... * */ #include "NetworkFunction.h" #include "NetworkFunctionManager.h" #include "core/CoreIncludes.h" namespace orxonox { std::map NetworkMemberFunctionBase::functorMap_; std::map NetworkMemberFunctionBase::idMap_; // no suitable factory for NetworkFunctionBase (and children), so we declare it abstract RegisterAbstractClass(NetworkFunctionBase).inheritsFrom(); RegisterAbstractClass(NetworkFunctionStatic).inheritsFrom(); RegisterAbstractClass(NetworkMemberFunctionBase).inheritsFrom(); NetworkFunctionBase::NetworkFunctionBase(const std::string& name) { RegisterObject(NetworkFunctionBase); static uint32_t networkID = 0; this->networkID_ = networkID++; this->name_ = name; NetworkFunctionManager::getNameMap()[name] = this; } NetworkFunctionBase::~NetworkFunctionBase() { } NetworkFunctionStatic::NetworkFunctionStatic(const FunctorStaticPtr& functor, const std::string& name, const NetworkFunctionPointer& p): NetworkFunctionBase(name) { RegisterObject(NetworkFunctionStatic); this->functor_ = functor; NetworkFunctionStatic::getFunctorMap()[p] = this; NetworkFunctionStatic::getIdMap()[ this->getNetworkID() ] = this; } /*static*/ std::map& NetworkFunctionStatic::getFunctorMap() { static std::map functorMap_; return functorMap_; } /*static*/ std::map& NetworkFunctionStatic::getIdMap() { static std::map idMap_; return idMap_; } NetworkMemberFunctionBase::NetworkMemberFunctionBase(const std::string& name, const NetworkFunctionPointer& p): NetworkFunctionBase(name) { RegisterObject(NetworkMemberFunctionBase); this->functorMap_[p] = this; this->idMap_[ this->getNetworkID() ] = this; } NetworkMemberFunctionBase::~NetworkMemberFunctionBase() { } }