/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file @brief Implementation of ConfigFileEntryVectorValue. */ #include "ConfigFileEntryVectorValue.h" #include "util/Convert.h" namespace orxonox { //////////////////////////////// // ConfigFileEntryVectorValue // //////////////////////////////// /** @brief Updates the string that will be stored in the file after one of it's components (name, value, index, comment) has changed. */ void ConfigFileEntryVectorValue::update() { this->keyString_ = this->name_ + '[' + multi_cast(this->index_) + ']'; ConfigFileEntryValue::update(); } }