/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _UpdateListener_H__ #define _UpdateListener_H__ #include "core/CorePrereqs.h" #include "core/object/Listable.h" namespace orxonox { /** * Inherit from UpdateListener if you need to receive calls before or after the game is ticked. All classes inheriting from UpdateListener * need to be strictly independent of each other and may not rely on a specific order in which all UpdateListeners are called. * * If you do have such a dependency between two UpdateListeners, e.g. A::preUpdate() always needs to be called before B::preUpdate(), then * you need to create a third class C (which inherits from UpdateListener) with the following implementation: * void C::preUpdate() * { * A::preUpdate(); * B::preUpdate(); * } * This is the only way to ensure that A gets called before B. In this example, only C inherits from UpdateListener, while A and B do not. * Instead they receive the update from C. */ class _CoreExport UpdateListener : virtual public Listable { public: UpdateListener(); /// Gets called by Core before the framework is ticked. virtual void preUpdate(const Clock& time) = 0; /// Gets called by Core after the framework was ticked (but before graphics are drawn). virtual void postUpdate(const Clock& time) = 0; }; } #endif /* _UpdateListener_H__ */