/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss * Co-authors: * ... * */ #include "Thread.h" #include // #include // #include // #include // #include // #include "util/Sleep.h" #include "command/Executor.h" namespace orxonox { // boost::posix_time::millisec THREAD_WAIT_BEFORE_DETACH(1000); Thread::Thread(): executor_(0), isWorking_(false), stopThread_(false) { // this->executorMutex_ = new boost::mutex; // this->isWorkingMutex_ = new boost::mutex; // this->stopThreadMutex_ = new boost::mutex; // this->workerThread_ = new boost::thread( boost::bind(&Thread::threadLoop, this) ); } Thread::~Thread() { // this->stopThreadMutex_->lock(); // this->stopThread_ = true; // this->stopThreadMutex_->unlock(); // if( !this->workerThread_->timed_join( THREAD_WAIT_BEFORE_DETACH ) ) // assert(0); // this should not happen // delete this->workerThread_; // delete this->executorMutex_; // delete this->stopThreadMutex_; // delete this->isWorkingMutex_; } bool Thread::isWorking() { // this->isWorkingMutex_->lock(); // bool isWorking = this->isWorking_; // this->isWorkingMutex_->unlock(); // return isWorking; return false; } bool Thread::evaluateExecutor( const ExecutorPtr& executor ) { // this->isWorkingMutex_->lock(); // this->isWorking_=true; // this->isWorkingMutex_->unlock(); // this->executorMutex_->lock(); // this->executor_ = executor; // this->executorMutex_->unlock(); (*executor)(); return true; } void Thread::threadLoop() { // bool stopThread = false; // while( !stopThread ) // { // this->executorMutex_->lock(); // ExecutorPtr executor = this->executor_; // this->executorMutex_->unlock(); // if( executor ) // { // (*executor)(); // this->executorMutex_->lock(); // this->executor_ = 0; // this->executorMutex_->unlock(); // this->isWorkingMutex_->lock(); // this->isWorking_=false; // this->isWorkingMutex_->unlock(); // } // else // { // this->workerThread_->yield(); // } // this->stopThreadMutex_->lock(); // stopThread = this->stopThread_; // this->stopThreadMutex_->unlock(); // } } void Thread::waitUntilFinished() { // bool stillWorking = true; // while( stillWorking ) // { // this->isWorkingMutex_->lock(); // stillWorking = this->isWorking_; // this->isWorkingMutex_->unlock(); // if( stillWorking ) // msleep( 1 ); // } } }