/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Reto Grieder * Co-authors: * ... * */ /** @defgroup CoreGame Core and Game @ingroup Management */ /** @file @ingroup Management CoreGame @brief Declaration of the Core singleton which is used to configure the program basics. */ #ifndef _Core_H__ #define _Core_H__ #include "CorePrereqs.h" #include #include "util/DestructionHelper.h" #include "util/Singleton.h" #include "CoreConfig.h" namespace orxonox { /** @brief The Core class is a singleton used to configure the program basics. @remark You should only create this singleton once because it destroys the identifiers! */ class _CoreExport Core : public Singleton { friend class Singleton; public: /** @brief Determines the executable path, checks for build directory runs, creates the output directories and sets up the other core library singletons. @throws GeneralException */ Core(const std::string& cmdLine); /// Leave empty and use destroy() instead ~Core() {} /// Destructor that also executes when the object fails to construct void destroy(); void preUpdate(const Clock& time); void postUpdate(const Clock& time); void loadGraphics(); void unloadGraphics(bool loadGraphicsManagerWithoutRenderer = true); void loadModules(); void unloadModules(); void loadModule(ModuleInstance* module); void unloadModule(ModuleInstance* module); inline CoreConfig* getConfig() const { return this->config_; } private: Core(const Core&); //!< Don't use (undefined symbol) void setThreadAffinity(int limitToCPU); ApplicationPaths* applicationPaths_; ConfigurablePaths* configurablePaths_; DynLibManager* dynLibManager_; SignalHandler* signalHandler_; ConfigFileManager* configFileManager_; Language* languageInstance_; Loader* loaderInstance_; IOConsole* ioConsole_; TclBind* tclBind_; TclThreadManager* tclThreadManager_; Scope* rootScope_; // graphical GraphicsManager* graphicsManager_; //!< Interface to OGRE InputManager* inputManager_; //!< Interface to OIS GUIManager* guiManager_; //!< Interface to GUI Scope* graphicsScope_; bool bGraphicsLoaded_; CoreStaticInitializationHandler* staticInitHandler_; PluginManager* pluginManager_; ModuleInstance* rootModule_; std::list modules_; /// Helper object that stores the config values CoreConfig* config_; /// Helper object that executes the surrogate destructor destroy() DestructionHelper destructionHelper_; static Core* singletonPtr_s; }; } #endif /* _Core_H__ */