/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @ingroup Management Resources */ #ifndef _ApplicationPaths_H__ #define _ApplicationPaths_H__ #include "CorePrereqs.h" #include #include #include "util/Singleton.h" //tolua_begin namespace orxonox { //tolua_end /** @brief The ApplicationPaths class is a singleton which provides static paths of the application. @details The class provides information about the executable, root and module/plugin path. It determines those by the use of platform specific functions. @remarks Not all paths are always available: - root only when installed copyable */ class _CoreExport ApplicationPaths //tolua_export : public Singleton { //tolua_export friend class Singleton; public: /** @brief Retrieves the executable path and sets all hard coded fixed paths (currently only the module and the plugin paths) Also checks for "orxonox_dev_build.keep_me" in the executable directory. If found it means that this is not an installed run, hence we don't write the logs and config files to ~/.orxonox @throw GeneralException */ ApplicationPaths(); ~ApplicationPaths(); //! Returns the path to the root folder as boost::filesystem::path static const boost::filesystem::path& getRootPath() { return getInstance().rootPath_; } //! Returns the path to the executable folder as boost::filesystem::path static const boost::filesystem::path& getExecutablePath() { return getInstance().executablePath_; } //! Returns the path to the modules as boost::filesystem::path static const boost::filesystem::path& getModulePath() { return getInstance().modulePath_; } //! Returns the path to the plugins as boost::filesystem::path static const boost::filesystem::path& getPluginPath() { return getInstance().pluginPath_; } //! Returns the path to the root folder as std::string static std::string getRootPathString(); //! Returns the path to the executable folder as std::string static std::string getExecutablePathString(); //! Returns the path to the modules as std::string static std::string getModulePathString(); //! Returns the path to the plugins as std::string static std::string getPluginPathString(); //! Return true for runs in the build directory (not installed) static bool buildDirectoryRun() { return getInstance().bBuildDirectoryRun_; } //! Returns a list with all modules declared by a *.module file in the module folder. std::vector getModulePaths(); //! Returns a list with all plugins declared by a *.plugin file in the plugin folder. std::vector getPluginPaths(); private: ApplicationPaths(const ApplicationPaths&); //!< Don't use (undefined symbol) std::vector getModuleOrPluginPaths(boost::filesystem::path& directory, const std::string& extension); //! Path to the parent directory of the ones above if program was installed with relative paths boost::filesystem::path& rootPath_; boost::filesystem::path& executablePath_; //!< Path to the executable boost::filesystem::path& modulePath_; //!< Path to the modules boost::filesystem::path& pluginPath_; //!< Path to the plugins bool bBuildDirectoryRun_; //!< True for runs in the build directory (not installed) static ApplicationPaths* singletonPtr_s; }; //tolua_export } //tolua_export #endif /* _ApplicationPaths_H__ */