/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sven Stucki * Co-authors: * ... * */ /** @file DockingAnimation.cc @brief Implementation of the DockingAnimation class. */ #include "DockingAnimation.h" #include "DockingEffect.h" // For DockingEffect::findTarget #include "core/CoreIncludes.h" namespace orxonox { DockingAnimation::DockingAnimation(Context* context) : BaseObject(context) { RegisterObject(DockingAnimation); this->parent_ = NULL; } DockingAnimation::~DockingAnimation() { } bool DockingAnimation::invokeAnimation(bool dock, PlayerInfo* player, std::list &animations) { bool check = true; for (std::list::iterator animation = animations.begin(); animation != animations.end(); animation++) { if(dock) check &= (*animation)->docking(player); else check &= (*animation)->release(player); } return check; } DockingTarget *DockingAnimation::findTarget(std::string name) { return DockingEffect::findTarget(name); } }