/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file @brief Implementation of Listable. */ #include "Listable.h" #include "ObjectListBase.h" #include "Context.h" namespace orxonox { /** @brief Constructor: Allocates space in the element list. */ Listable::Listable() { this->context_ = Context::getRootContext(); this->elements_.reserve(6); } /** @brief Destructor: Removes the object from the object-lists */ Listable::~Listable() { this->unregisterObject(); } /** @brief Removes this object from the object-lists. */ void Listable::unregisterObject() { for (size_t i = 0; i < this->elements_.size(); ++i) delete this->elements_[i]; this->elements_.clear(); } /** * @brief Changes the context. * The object is removed from the current context and added to the new one. This also applies to all object lists the object is registered in. */ void Listable::setContext(Context* context) { this->context_ = context; for (size_t i = 0; i < this->elements_.size(); ++i) this->elements_[i]->changeContext(context); } }