/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file @brief Implementation of Context. */ #include "Context.h" #include "core/class/Identifier.h" namespace orxonox { Context::Context(Context* context) : parentContext_(context) { } Context::~Context() { } /*static*/ Context* Context::getRootContext() { static Context rootContext; return &rootContext; } ObjectListBase* Context::getObjectList(const Identifier* identifier) { unsigned int classID = identifier->getClassID(); if (classID >= this->objectLists_.size()) this->objectLists_.resize(classID + 1); if (!this->objectLists_[classID]) this->objectLists_[classID] = new ObjectListBase(); return this->objectLists_[classID]; } }