/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Erwin 'vaiursch' Herrsche * Co-authors: * ... * */ #include "SoundManager.h" #include #include "util/Exception.h" #include "util/Math.h" #include "util/ScopeGuard.h" #include "core/GameMode.h" #include "core/ScopedSingletonManager.h" namespace orxonox { SoundManager* SoundManager::singletonPtr_s = NULL; ManageScopedSingleton(SoundManager, ScopeID::Graphics, true); SoundManager::SoundManager() { if (!alutInitWithoutContext(NULL,NULL)) ThrowException(InitialisationFailed, "OpenAL ALUT error: " << alutGetErrorString(alutGetError())); Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit); COUT(3) << "OpenAL: Opening sound device..." << std::endl; this->device_ = alcOpenDevice(NULL); if (this->device_ == NULL) ThrowException(InitialisationFailed, "OpenAL error: Could not open sound device."); Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_); COUT(3) << "OpenAL: Sound device opened" << std::endl; this->context_ = alcCreateContext(this->device_, NULL); if (this->context_ == NULL) ThrowException(InitialisationFailed, "OpenAL error: Could not create sound context"); Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_); if (alcMakeContextCurrent(this->context_) == AL_TRUE) COUT(3) << "OpenAL: Context " << this->context_ << " loaded" << std::endl; COUT(4) << "Sound: OpenAL ALUT version: " << alutGetMajorVersion() << "." << alutGetMinorVersion() << std::endl; const char* str = alutGetMIMETypes(ALUT_LOADER_BUFFER); if (str == NULL) COUT(2) << "OpenAL ALUT error: " << alutGetErrorString(alutGetError()) << std::endl; else COUT(4) << "OpenAL ALUT supported MIME types: " << str << std::endl; GameMode::setPlaysSound(true); // Disarm guards alutExitGuard.Dismiss(); closeDeviceGuard.Dismiss(); desroyContextGuard.Dismiss(); } SoundManager::~SoundManager() { GameMode::setPlaysSound(false); alcDestroyContext(this->context_); alcCloseDevice(this->device_); alutExit(); } void SoundManager::setListenerPosition(const Vector3& position) { alListener3f(AL_POSITION, position.x, position.y, position.z); ALenum error = alGetError(); if (error == AL_INVALID_VALUE) COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl; } void SoundManager::setListenerOrientation(const Quaternion& orientation) { // update listener orientation Vector3 up = orientation.xAxis(); // just a wild guess Vector3 at = orientation.zAxis(); ALfloat orient[6] = { at.x, at.y, at.z, up.x, up.y, up.z }; alListenerfv(AL_POSITION, orient); ALenum error = alGetError(); if (error == AL_INVALID_VALUE) COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl; } }