/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #include "AmbientSound.h" #include "core/CoreIncludes.h" #include "core/EventIncludes.h" #include "core/XMLPort.h" namespace orxonox { CreateFactory(AmbientSound); AmbientSound::AmbientSound(BaseObject* creator) : BaseObject(creator) { RegisterObject(AmbientSound); } AmbientSound::~AmbientSound() { } void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(AmbientSound, XMLPort, xmlelement, mode); XMLPortParamExtern(AmbientSound, BaseSound, this, "source", setSource, getSource, xmlelement, mode); XMLPortParamExtern(AmbientSound, BaseSound, this, "loop", setLoop, getLoop, xmlelement, mode); XMLPortParamExtern(AmbientSound, BaseSound, this, "playOnLoad", setPlayOnLoad, getPlayOnLoad, xmlelement, mode); } void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(AmbientSound, XMLEventPort, xmlelement, mode); XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode); } }