/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _PongCenterpoint_H__ #define _PongCenterpoint_H__ #include "pong/PongPrereqs.h" #include #include #include "worldentities/StaticEntity.h" namespace orxonox { class _PongExport PongCenterpoint : public StaticEntity { public: PongCenterpoint(BaseObject* creator); virtual ~PongCenterpoint() {} virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void changedGametype(); void setBalltemplate(const std::string& balltemplate) { this->balltemplate_ = balltemplate; } const std::string& getBalltemplate() const { return this->balltemplate_; } void setBattemplate(const std::string& battemplate) { this->battemplate_ = battemplate; } const std::string& getBattemplate() const { return this->battemplate_; } void setFieldDimension(const Vector2& dimension) { this->width_ = dimension.x; this->height_ = dimension.y; } Vector2 getFieldDimension() const { return Vector2(this->width_, this->height_); } void setBallSpeed(float ballspeed) { this->ballspeed_ = ballspeed; } float getBallSpeed() const { return this->ballspeed_; } void setBallAccelerationFactor(float ballaccfactor) { this->ballaccfactor_ = ballaccfactor; } float getBallAccelerationFactor() const { return this->ballaccfactor_; } void setBatSpeed(float batspeed) { this->batspeed_ = batspeed; } float getBatSpeed() const { return this->batspeed_; } void setBatLength(float batlength) { this->batlength_ = batlength; } float getBatLength() const { return this->batlength_; } private: void checkGametype(); std::string balltemplate_; std::string battemplate_; float ballspeed_; float ballaccfactor_; float batspeed_; float batlength_; float width_; float height_; }; } #endif /* _PongCenterpoint_H__ */