/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include #include #include "util/tinyxml/tinyxml.h" #include "util/Tokenizer.h" #include "util/String2Number.h" #include "../core/CoreIncludes.h" #include "../Orxonox.h" #include "WorldEntity.h" #include "core/XMLPort.h" namespace orxonox { CreateFactory(WorldEntity); unsigned int WorldEntity::worldEntityCounter_s = 0; WorldEntity::WorldEntity() { RegisterObject(WorldEntity); if (Orxonox::getSingleton()->getSceneManager()) { std::ostringstream name; name << (WorldEntity::worldEntityCounter_s++); this->setName("WorldEntity" + name.str()); this->node_ = Orxonox::getSingleton()->getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName()); } else { this->node_ = 0; } this->bStatic_ = true; this->velocity_ = Vector3(0, 0, 0); this->acceleration_ = Vector3(0, 0, 0); this->rotationAxis_ = Vector3(0, 1, 0); this->rotationRate_ = 0; this->momentum_ = 0; } WorldEntity::~WorldEntity() { } void WorldEntity::tick(float dt) { if (!this->bStatic_) { this->velocity_ += (dt * this->acceleration_); this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL); this->rotationRate_ += (dt * this->momentum_); this->rotate(this->rotationAxis_, dt * this->rotationRate_); } } void WorldEntity::loadParams(TiXmlElement* xmlElem) { BaseObject::loadParams(xmlElem); /* if (xmlElem->Attribute("position")) { std::vector pos = tokenize(xmlElem->Attribute("position"),","); float x, y, z; String2Number(x, pos[0]); String2Number(y, pos[1]); String2Number(z, pos[2]); this->setPosition(x, y, z); } if (xmlElem->Attribute("direction")) { std::vector pos = tokenize(xmlElem->Attribute("direction"),","); float x, y, z; String2Number(x, pos[0]); String2Number(y, pos[1]); String2Number(z, pos[2]); this->setDirection(x, y, z); } if (xmlElem->Attribute("yaw") || xmlElem->Attribute("pitch") || xmlElem->Attribute("roll")) { float yaw = 0.0, pitch = 0.0, roll = 0.0; if (xmlElem->Attribute("yaw")) String2Number(yaw,xmlElem->Attribute("yaw")); if (xmlElem->Attribute("pitch")) String2Number(pitch,xmlElem->Attribute("pitch")); if (xmlElem->Attribute("roll")) String2Number(roll,xmlElem->Attribute("roll")); this->yaw(Degree(yaw)); this->pitch(Degree(pitch)); this->roll(Degree(roll)); } if (xmlElem->Attribute("scale")) { std::string scaleStr = xmlElem->Attribute("scale"); float scale; String2Number(scale, scaleStr); this->setScale(scale); } if (xmlElem->Attribute("rotationAxis")) { std::vector pos = tokenize(xmlElem->Attribute("rotationAxis"),","); float x, y, z; String2Number(x, pos[0]); String2Number(y, pos[1]); String2Number(z, pos[2]); this->setRotationAxis(x, y, z); } if (xmlElem->Attribute("rotationRate")) { float rotationRate; String2Number(rotationRate, xmlElem->Attribute("rotationRate")); this->setRotationRate(Degree(rotationRate)); if (rotationRate != 0) this->setStatic(false); } create(); */ } void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll) { this->yaw(yaw); this->pitch(pitch); this->roll(roll); } /** @brief XML loading and saving. @param xmlelement The XML-element @param loading Loading (true) or saving (false) @return The XML-element */ void WorldEntity::XMLPort(Element& xmlelement, bool loading) { BaseObject::XMLPort(xmlelement, loading); XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, loading); XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, loading); XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, loading); XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, loading); XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, loading); XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, loading); XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, loading, false, true); } bool WorldEntity::create(){ registerAllVariables(); return true; } void WorldEntity::registerAllVariables() { /* // register coordinates registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA); registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA); registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA); // register orientation registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA); registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA); registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA); registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA);*/ // not needed at the moment, because we don't have prediction yet /*// register velocity_ registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA); registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA); registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA); // register rotationAxis/rate registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA); registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA); registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA); registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA);*/ } void WorldEntity::attachWorldEntity(WorldEntity* entity) { this->attachedWorldEntities_.push_back(entity); } const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const { if (index < this->attachedWorldEntities_.size()) return this->attachedWorldEntities_[index]; else return 0; } }