/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "Namespace.h" #include "CoreIncludes.h" #include "XMLPort.h" namespace orxonox { CreateFactory(Namespace); Namespace::Namespace() { RegisterObject(Namespace); } Namespace::~Namespace() { } /** @brief XML loading and saving. @param xmlelement The XML-element @param loading Loading (true) or saving (false) @return The XML-element */ void Namespace::XMLPort(Element& xmlelement, bool loading) { BaseObject::XMLPort(xmlelement, loading); XMLPortObject(Namespace, BaseObject, "", loadObjects, saveObjects, xmlelement, loading); } void Namespace::loadObjects(BaseObject* object) { object->setNamespace(this); } const BaseObject* Namespace::saveObjects(unsigned int index) const { return 0; // todo } }