/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /*! @file Identifier.cc @brief Implementation of the Identifier class. */ #include "Identifier.h" #include "Factory.h" namespace orxonox { // ############################### // ### Identifier ### // ############################### int Identifier::hierarchyCreatingCounter_s = 0; // Set the static member variable hierarchyCreatingCounter_s to zero (this static member variable is ok: it's used in main(), not before) /** @brief Constructor: No factory, no object created, new ObjectList and a unique networkID. */ Identifier::Identifier() { this->bCreatedOneObject_ = false; this->factory_ = 0; this->children_ = new IdentifierList; // Use a static variable because the classID gets created before main() and that's why we should avoid static member variables static unsigned int classIDcounter_s = 0; this->classID_ = classIDcounter_s++; } /** @brief Destructor: Deletes the IdentifierList containing the children. */ Identifier::~Identifier() { delete this->children_; } /** @brief Initializes the Identifier with an IdentifierList containing all parents of the class the Identifier belongs to. @param parents The IdentifierList containing all parents */ void Identifier::initialize(const IdentifierList* parents) { COUT(4) << "*** Initialize " << this->name_ << "-Singleton." << std::endl; this->bCreatedOneObject_ = true; if (parents) { IdentifierListElement* temp1 = parents->first_; while (temp1) { this->parents_.add(temp1->identifier_); temp1->identifier_->getChildren().add(this); // We're a child of our parents temp1 = temp1->next_; } } } /** @brief Creates an object of the type the Identifier belongs to. @return The new object */ BaseObject* Identifier::fabricate() { if (this->factory_) { return this->factory_->fabricate(); // We have to return a BaseObject, because we don't know the exact type. } else { // Abstract classes don't have a factory and therefore can't create new objects COUT(1) << "Error: Cannot create an object of type '" << this->name_ << "'. Class is abstract." << std::endl; COUT(1) << "Aborting..." << std::endl; abort(); return NULL; } } /** @brief Sets the network ID to a new value and changes the entry in the Factory. @param id The new network ID */ void Identifier::setNetworkID(unsigned int id) { Factory::changeNetworkID(this, this->classID_, id); this->classID_ = id; } /** @returns true, if the Identifier is at least of the given type. @param identifier The identifier to compare with */ bool Identifier::isA(const Identifier* identifier) const { return (identifier == this || this->parents_.isInList(identifier)); } /** @returns true, if the Identifier is exactly of the given type. @param identifier The identifier to compare with */ bool Identifier::isDirectlyA(const Identifier* identifier) const { return (identifier == this); } /** @returns true, if the assigned identifier is a child of the given identifier. @param identifier The identifier to compare with */ bool Identifier::isChildOf(const Identifier* identifier) const { return this->parents_.isInList(identifier); } /** @returns true, if the assigned identifier is a parent of the given identifier. @param identifier The identifier to compare with */ bool Identifier::isParentOf(const Identifier* identifier) const { return this->children_->isInList(identifier); } }