/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file BaseObject.h @brief Definition of the BaseObject class. The BaseObject is the parent of all classes representing an instance in the game. */ #ifndef _BaseObject_H__ #define _BaseObject_H__ #include "CorePrereqs.h" #include "util/XMLIncludes.h" #include "CoreIncludes.h" namespace orxonox { //! The BaseObject is the parent of all classes representing an instance in the game. class _CoreExport BaseObject : virtual public OrxonoxClass { public: BaseObject(); virtual ~BaseObject(); virtual void loadParams(TiXmlElement* xmlElem); virtual Element& XMLPort(Element& xmlelement, bool loading); /** @brief Returns a pointer to the level that loaded this object. @return The level */ inline const Level* getLevel() const { return this->level_; } private: const Level* level_; //!< The level that loaded this object }; ExportClass(BaseObject, Core); } #endif /* _BaseObject_H__ */