/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Nino Weingart * Co-authors: * ... * */ #ifndef _CaptureTheFlag__ #define _CaptureTheFlag__ #include "OrxonoxPrereqs.h" #include "FlagPickup.h" #include #include "tools/Timer.h" #include "Gametype.h" namespace orxonox { class _OrxonoxExport CaptureTheFlag : public Gametype { public: CaptureTheFlag(BaseObject* creator); virtual ~CaptureTheFlag() {} void tick(float dt); void setConfigValues(); virtual void playerEntered(PlayerInfo* player); virtual bool playerLeft(PlayerInfo* player); virtual bool allowPawnHit(Pawn* victim, Pawn* originator = 0); virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); virtual void playerScored(PlayerInfo* player); virtual void showPoints(); virtual void endGame(); void addTeamPoints(int team, int points); int getTeamPoints(int team); virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn); int getTeam(PlayerInfo* player); inline const ColourValue& getTeamColour(int teamnr) const { return this->teamcolours_[teamnr]; } protected: virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const; bool pawnsAreInTheSameTeam(Pawn* pawn1, Pawn* pawn2); std::map teamnumbers_; std::vector teamcolours_; unsigned int teams_; FlagPickup* flagTeamBlue; FlagPickup* flagTeamRed; //points for each team int pointsTeam1_; int pointsTeam2_; }; } #endif /* _CaptureTheFlag_H__ */