/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * Dominik Solenicki * */ #include "LeaderController.h" namespace orxonox { RegisterClass(LeaderController); //CommonController contains all common functionality of AI Controllers LeaderController::LeaderController(Context* context) : CommonController(context) { RegisterObject(LeaderController); } void LeaderController::tick(float dt) { SUPER(LeaderController, tick, dt); } LeaderController::~LeaderController() { } void LeaderController::takeActionpoints (std::vector vector) { this->parsedActionpoints_ = vector; this->setAction (Action::NONE); this->setTarget(0); this->setTargetPosition (this->getControllableEntity()->getWorldPosition()); orxout(internal_error) << "Top action is " << this->parsedActionpoints_.back().action << endl; } }