/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Gani Aliguzhinov * Co-authors: * Dominik Solenicki * */ #ifndef _CommonController_H__ #define _CommonController_H__ #include "controllers/Controller.h" #include #include "worldentities/ControllableEntity.h" #include "worldentities/pawns/Pawn.h" namespace orxonox { class _OrxonoxExport CommonController : public Controller { public: static const float ACTION_INTERVAL = 1.0f; static const float hardcoded_projectile_speed = 750; CommonController(Context* context); virtual ~CommonController(); static float randomInRange(float a, float b); static float distance(ControllableEntity* entity1, ControllableEntity* entity2); static bool sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gt); static bool isLooking( ControllableEntity* entityThatLooks, ControllableEntity* entityBeingLookedAt, float angle ) ; static std::string getName( Pawn* entity ) ; }; } #endif /* _CommonController_H__ */