# # ORXONOX - the hottest 3D action shooter ever to exist # > www.orxonox.net < # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along # with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # SET_SOURCE_FILES(AUDIO_FILES AudioBuffer.h AudioIncludes.h AudioManager.h AudioPrereqs.h AudioSource.h AudioStream.h AudioBuffer.cc AudioManager.cc AudioSource.cc AudioStream.cc ) #GET_ALL_HEADER_FILES(AUDIO_HDR_FILES) #SET(AUDIO_FILES ${AUDIO_SRC_FILES} ${AUDIO_HDR_FILES}) GENERATE_SOURCE_GROUPS(${AUDIO_FILES}) ADD_COMPILER_FLAGS("-w44244" MSVC) ADD_LIBRARY( audio SHARED ${AUDIO_FILES}) SET_TARGET_PROPERTIES(audio PROPERTIES DEFINE_SYMBOL "AUDIO_SHARED_BUILD") TARGET_LINK_LIBRARIES( audio ${OPENAL_LIBRARY} ${ALUT_LIBRARY} ${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY} ${OGG_LIBRARY} core util ) IF (NOT WIN32) INSTALL(TARGETS audio LIBRARY DESTINATION lib) ENDIF (NOT WIN32)