/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Matthias Binder * */ #include "LevelStatus.h" #include #include "core/singleton/ScopedSingletonIncludes.h" #include "core/commandline/CommandLineIncludes.h" #include "core/config/ConfigValueIncludes.h" #include "core/CoreIncludes.h" #include "core/ClassTreeMask.h" #include "core/Loader.h" #include "core/Resource.h" #include "core/XMLFile.h" #include "Level.h" #include "PlayerManager.h" namespace orxonox { RegisterClass(LevelStatus); /** @brief Constructor. sets config values and initializes variables. */ LevelStatus::LevelStatus(Context* context) : BaseObject(context) { RegisterObject(LevelStatus); this->won = false; this->nextLevels.insert(this->nextLevels.begin(),1); this->activated=0; } LevelStatus::~LevelStatus() {} }