#include "LevelStatus.h" #include #include "core/singleton/ScopedSingletonIncludes.h" #include "core/commandline/CommandLineIncludes.h" #include "core/config/ConfigValueIncludes.h" #include "core/CoreIncludes.h" #include "core/ClassTreeMask.h" #include "core/Loader.h" #include "core/Resource.h" #include "core/XMLFile.h" #include "Level.h" #include "PlayerManager.h" namespace orxonox { RegisterClass(LevelStatus); LevelStatus::LevelStatus(Context* context) : BaseObject(context) { RegisterObject(LevelStatus); this->won = false; this->nextLevels.insert(this->nextLevels.begin(),1); this->activated=0; } LevelStatus::~LevelStatus() {} }