/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oli Scheuss * Co-authors: * ... * */ #include "DroneController.h" #include "worldentities/Drone.h" #include "util/Math.h" #include "core/CoreIncludes.h" #include "core/Executor.h" #include "worldentities/ControllableEntity.h" namespace orxonox { /** @brief Constructor. */ CreateFactory(DroneController); static const float ACTION_INTERVAL = 1.0f; DroneController::DroneController(BaseObject* creator) : ArtificialController(creator) { // - do any kind of initialisation // this checks that our creator really is a drone // and saves the pointer to the drone for the controlling commands RegisterObject(DroneController); this->owner_ = 0; this->drone_ = 0; this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DroneController::action, this))); } DroneController::~DroneController() { } void DroneController::setOwner(Pawn* owner){ this->owner_ = owner; } void DroneController::setDrone(Drone* drone) { this->drone_ = drone; this->setControllableEntity(drone); } void DroneController::action() { float random; float maxrand = 100.0f / ACTION_INTERVAL; const Vector3& ownerPosition = getOwner()->getWorldPosition(); const Vector3& dronePosition = getDrone()->getWorldPosition(); const Vector3& locOwnerDir = getDrone()->getOrientation().UnitInverse()*(dronePosition-ownerPosition); //Vector from Drone To Owner out of drones local coordinate system int distance = sqrt( (ownerPosition.x-dronePosition.x)*(ownerPosition.x-dronePosition.x) + (ownerPosition.y-dronePosition.y)*(ownerPosition.y-dronePosition.y) + (ownerPosition.z-dronePosition.z)*(ownerPosition.z-dronePosition.z)); //distance to Owner if (distance > 500) { //TODO: variable implementation of maxdistance drone_->moveUpDown(-locOwnerDir.y); drone_->moveFrontBack(locOwnerDir.z); drone_->moveRightLeft(-locOwnerDir.x); } COUT(0) << "Owner: " << ownerPosition << endl; COUT(0) << "Drone: " << dronePosition << endl; COUT(0) << "Distance: " << distance << endl; COUT(0) << "locDrone: " << locOwnerDir << endl; /* // search enemy random = rnd(maxrand); if (random < 15 && (!this->target_)) this->searchNewTarget(); // forget enemy random = rnd(maxrand); if (random < 5 && (this->target_)) this->forgetTarget(); // next enemy random = rnd(maxrand); if (random < 10 && (this->target_)) this->searchNewTarget(); //fly somewhere random = rnd(maxrand); if (random < 50 && (!this->bHasTargetPosition_ && !this->target_)) this->searchRandomTargetPosition(); // stop flying random = rnd(maxrand); if (random < 10 && (this->bHasTargetPosition_ && !this->target_)) this->bHasTargetPosition_ = false; // fly somewhere else random = rnd(maxrand); if (random < 30 && (this->bHasTargetPosition_ && !this->target_)) this->searchRandomTargetPosition(); // shoot random = rnd(maxrand); if (random < 75 && (this->target_ && !this->bShooting_)) this->bShooting_ = true; // stop shooting random = rnd(maxrand); if (random < 25 && (this->bShooting_)) this->bShooting_ = false; */ } /** @brief The controlling happens here. This method defines what the controller has to do each tick. @param dt The duration of the tick. */ void DroneController::tick(float dt) { Drone *myDrone = static_cast(this->getControllableEntity()); if(myDrone != NULL) { setTargetPosition(this->getControllableEntity()->getPosition()); /* myDrone->setRotationThrust(25); myDrone->setAuxilaryThrust(30); myDrone->rotateYaw(10*dt); */ } SUPER(AIController, tick, dt); // you can use the following commands for steering // - moveFrontBack, moveRightLeft, moveUpDown // - rotatePitch, rotateYaw, rotateRoll // - apply the to myDrone (e.g. myDrone->rotateYaw(..) ) } }