/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more detls. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Johannes Ritz * Co-authors: * ... * */ /** @file Detector.h @brief Definition of the Dectector class. */ #ifndef _Detector_H__ #define _Detector_H__ #include "OrxonoxPrereqs.h" //#include "core/BaseObject.h" #include "ArtificialController.h" #include "tools/interfaces/Tickable.h" namespace orxonox { class _OrxonoxExport Detector : public ArtificialController, public Tickable { public: Detector(BaseObject* creator); virtual ~Detector(); virtual void tick(float dt);//< Each tick the actual situation is compared to the previous situation. void checkHealth();//< Calls analyseAttack, if life is lost. TODO: what about damage of non-enemy sources? bool checkUnderAttack(); //< Returns false if the enemy's attack (lifeloss) is temporarly over. void analyseAttack(); // protected: float botLevel; WeakPtr bot_; float healthLost; float previousHealth; float notUnderAttackTime; bool bUnderAttack; WeakPtr attacker_; }; } #endif /* _Detector_H__ */