#ifndef _TixyTaxyTorxyCoordinate_H__ #define _TixyTaxyTorxyCoordinate_H__ #include "core/CoreIncludes.h" #include "TixyTaxyTorxyCoordinate.h" #include "gametypes/Deathmatch.h" #include "TixyTaxyTorxy/TixyTaxyTorxyPrereqs.h" #include "worldentities/pawns/SpaceShip.h" namespace orxonox { //Class to save the Coordinates in a class instead of struct //Convert 2d coordinates to 3d in order to set waypoints class _TixyTaxyTorxyExport TixyTaxyTorxyCoordinate { public: TixyTaxyTorxyCoordinate(); TixyTaxyTorxyCoordinate(int x, int y); virtual ~TixyTaxyTorxyCoordinate() {}; virtual void Set(int x, int y); virtual int GetX(); virtual int GetY(); virtual int Getmini(); virtual Vector3 get3dcoordinate(); private: int _x; int _y; int _mini; }; } #endif /* _TixyTaxyTorxyCoordinate_H__ */