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source: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCenterpoint.cc @ 12064

Last change on this file since 12064 was 12064, checked in by sastocke, 5 years ago

second initial setup

File size: 4.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file TixyTaxyTorxy
31TixyTaxyTorxyCenterpoint.cc
32    @brief Implementation of the TixyTaxyTorxy
33TixyTaxyTorxyCenterpoint class.
34*/
35
36#include "TixyTaxyTorxyCenterpoint.h"
37
38#include "core/CoreIncludes.h"
39#include "core/XMLPort.h"
40#include "core/class/Super.h"
41
42#include "TixyTaxyTorxy.h"
43
44namespace orxonox
45{
46    RegisterClass(TixyTaxyTorxyCenterpoint);
47
48    /**
49    @brief
50        Constructor. Registers and initializes the object and checks whether the gametype is actually TixyTaxyTorxy
51TixyTaxyTorxy.
52    */
53
54TixyTaxyTorxyCenterpoint::TixyTaxyTorxyCenterpoint(Context* context) : MobileEntity(context)
55    {
56        RegisterObject(TixyTaxyTorxyCenterpoint);
57
58        this->width_ = 15;
59        this->height_ = 15;
60
61        //this->setCollisionType(Static);
62
63        this->checkGametype();
64
65    }
66
67    /**
68    @brief
69        Method to create a TixyTaxyTorxy
70TixyTaxyTorxyCenterpoint through XML.
71    */
72    void TixyTaxyTorxyCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(TixyTaxyTorxyCenterpoint, XMLPort, xmlelement, mode);
75
76        XMLPortParam(TixyTaxyTorxyCenterpoint, "width", setWidth, getWidth, xmlelement, mode);
77        XMLPortParam(TixyTaxyTorxyCenterpoint, "height", setHeight, getHeight, xmlelement, mode);
78        XMLPortParam(TixyTaxyTorxyCenterpoint, "tileScale", setTileScale, getTileScale, xmlelement, mode);
79        XMLPortParam(TixyTaxyTorxyCenterpoint, "selecterTemplate", setSelecterTemplate, getSelecterTemplate, xmlelement, mode);
80        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower1Template", setTower1Template, getTower1Template, xmlelement, mode);
81        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower2Template", setTower2Template, getTower2Template, xmlelement, mode);
82        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower3Template", setTower3Template, getTower3Template, xmlelement, mode);
83        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower4Template", setTower4Template, getTower4Template, xmlelement, mode);
84        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower5Template", setTower5Template, getTower5Template, xmlelement, mode);
85        XMLPortParam(TixyTaxyTorxyCenterpoint, "fields", setFields, getFields, xmlelement, mode);
86        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower1Cost", setTower1Cost, getTower1Cost, xmlelement, mode);
87        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower2Cost", setTower2Cost, getTower2Cost, xmlelement, mode);
88        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower3Cost", setTower3Cost, getTower3Cost, xmlelement, mode);
89        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower4Cost", setTower4Cost, getTower4Cost, xmlelement, mode);
90        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower5Cost", setTower5Cost, getTower5Cost, xmlelement, mode);
91    }
92
93    /**
94    @brief
95        Checks whether the gametype is TixyTaxyTorxy
96TixyTaxyTorxy and if it is, sets its centerpoint.
97    */
98    void TixyTaxyTorxyCenterpoint::checkGametype()
99    {
100        if (this->getGametype() != nullptr && this->getGametype()->isA(Class(TixyTaxyTorxy)))
101        {
102            // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point
103            TixyTaxyTorxy* TixyTaxyTorxyGametype = orxonox_cast<TixyTaxyTorxy*>(this->getGametype());
104            TixyTaxyTorxyGametype->setCenterpoint(this);
105        }
106    }
107
108    /**
109    @brief
110        Removes all blanks, tabs and returns from the string passed.
111    */
112    void TixyTaxyTorxyCenterpoint::trimString(std::string* str)
113    {
114        std::string* trimmed = new std::string("");
115        int length = str->size();
116        char temp;
117        for (int i = 0; i < length; ++ i)
118        {
119            temp = str->at(i);
120            if (temp != ' ' && temp != '\t' && temp != '\n')
121            {
122                trimmed->push_back(temp);
123            }
124        }
125
126        *str = *trimmed;
127    }
128
129    const int TixyTaxyTorxyCenterpoint::getTowerCost(int upgrade) const
130    {
131        return towerCosts_[(upgrade%5)];
132    }
133}
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