/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Val Mikos * Co-authors: * ... * */ #ifndef _TeamBaseMatchBase_H__ #define _TeamBaseMatchBase_H__ #include "OrxonoxPrereqs.h" #include "Pawn.h" namespace orxonox { enum class BaseState { Uncontrolled, ControlTeam1, ControlTeam2, }; class _OrxonoxExport TeamBaseMatchBase : public Pawn { public: TeamBaseMatchBase(Context* context); // if class closes, close everything virtual ~TeamBaseMatchBase() {} // Set the state of a base to whatever the argument of the function is void setState(BaseState state) { this->state_ = state; this->changeTeamColour(); } // Get the state of a base as a return value BaseState getState() const { return this->state_; } protected: void changeTeamColour(); BaseState state_; }; } #endif /* _TeamBaseMatchBase_H__ */