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source: code/branches/SuperOrxoBros_HS18/src/orxonox/worldentities/pawns/StoryModePawn.h @ 12177

Last change on this file since 12177 was 12177, checked in by siramesh, 5 years ago

Super Orxo Bros Final (Sidharth Ramesh, Nisa Balta, Jeff Ren)

File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Claudio Fanconi & Nikola Bolt
24 *
25 */
26
27/**
28    @file StoryModePawn.h
29    @brief Declaration of the StoryModePawn class.
30*/
31
32#ifndef _StoryModePawn_H__
33#define _StoryModePawn_H__
34
35#include "worldentities/pawns/SpaceShip.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport StoryModePawn : public SpaceShip
40    {
41        public:
42            StoryModePawn(Context* context);
43
44            virtual void moveFrontBack(const Vector2& value) override;
45
46            virtual void moveRightLeft(const Vector2& value) override;
47
48            virtual void moveUpDown(const Vector2& value) override;
49
50            virtual void rotateYaw(const Vector2& value) override;
51
52            virtual void rotatePitch(const Vector2& value) override;
53
54            virtual void rotateRoll(const Vector2& value) override;
55
56            virtual void boost(bool bBoost) override;
57
58    };
59}
60
61#endif /* _StoryModePawn_H__ */
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