/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Leon Rigoni * */ #ifndef _ShootableObstacle_H__ #define _ShootableObstacle_H__ #include "worldentities/pawns/Pawn.h" namespace orxonox // tolua_export { /** @brief This class encapsulates a pawn (so an object with health) with the addition, that it damages other objects when it hits them. */ class _OrxonoxExport ShootableObstacle : public Pawn { public: ShootableObstacle(Context* context); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; inline void setCollisionDamage(float c) { this->collisionDamage_ = c; } inline float getCollisionDamage() { return this->collisionDamage_; } inline void setEnableCollisionDamage(bool c) { this->enableCollisionDamage_ = c; this->enableCollisionCallback(); } inline bool getEnableCollisionDamage() { return this->enableCollisionDamage_; } private: float collisionDamage_; bool enableCollisionDamage_; }; } #endif