/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Cyrill Frei * Co-authors: * ... * */ #ifndef _FpsPlayer_H__ #define _FpsPlayer_H__ #include "OrxonoxPrereqs.h" #include #include #include "util/Math.h" #include "tools/Mesh.h" #include "Pawn.h" namespace orxonox { class _OrxonoxExport FpsPlayer : public Pawn { public: FpsPlayer(Context* context); virtual ~FpsPlayer(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; virtual void tick(float dt) override; void registerVariables(); void setConfigValues(); virtual void moveFrontBack(const Vector2& value) override; virtual void moveRightLeft(const Vector2& value) override; virtual void moveUpDown(const Vector2& value) override; virtual void rotateYaw(const Vector2& value) override; virtual void rotatePitch(const Vector2& value) override; virtual void rotateRoll(const Vector2& value) override; inline void setMeshSource(const std::string& meshname) { this->meshSrc_ = meshname; this->changedMesh(); } inline const std::string& getMeshSource() const { return this->meshSrc_; } virtual void boost(bool bBoost) override; //actually jump virtual void fire(); virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; virtual void addedWeaponPack(WeaponPack* wPack) override; protected: virtual void setPlayer(PlayerInfo* player) override; virtual void startLocalHumanControl() override; bool bInvertYAxis_; bool bBoost_; bool bPermanentBoost_; Vector3 steering_; float primaryThrust_; float auxilaryThrust_; float rotationThrust_; std::string weaponMashName_; btVector3 localLinearAcceleration_; btVector3 localAngularAcceleration_; private: virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const override; float speed_; void changedMesh(); Mesh mesh_; std::string meshSrc_; float yaw_; float pitch_; float roll_; Vector3 localVelocity_; bool isFloor_; bool thisTickBoost_; Quaternion savedOrientation_; Ogre::SceneNode* weaponNode_; }; } #endif /* _FpsPlayer_H__ */