/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "TeamSpawnPoint.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" namespace orxonox { RegisterClass(TeamSpawnPoint); TeamSpawnPoint::TeamSpawnPoint(Context* context) : SpawnPoint(context) { RegisterObject(TeamSpawnPoint); this->teamNumber_ = 0; } void TeamSpawnPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(TeamSpawnPoint, XMLPort, xmlelement, mode); XMLPortParam(TeamSpawnPoint, "team", setTeamNumber, getTeamNumber, xmlelement, mode).defaultValues(0); } Pawn* TeamSpawnPoint::spawn() { Pawn* entity = SpawnPoint::spawn(); static_cast(entity)->setTeam (this->teamNumber_); return entity; } }