/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oli Scheuss * Co-authors: * ... */ #include "Drone.h" #include "core/XMLPort.h" #include "core/CoreIncludes.h" #include "BulletDynamics/Dynamics/btRigidBody.h" namespace orxonox { RegisterClass(Drone); /** @brief Constructor. Registers the object and initializes some default values. */ Drone::Drone(Context* context) : Pawn(context) { RegisterObject(Drone); this->myController_ = nullptr; this->localLinearAcceleration_.setValue(0, 0, 0); this->localAngularAcceleration_.setValue(0, 0, 0); this->setRadarVisibility(false); this->setCollisionType(WorldEntity::CollisionType::Dynamic); myController_ = new DroneController(this->getContext()); //!< Creates a new controller and passes our this pointer to it as creator. myController_->setDrone(this); this->setController(myController_); } /** @brief Destructor. Destroys controller, if present. */ Drone::~Drone() { if( this->isInitialized() && this->myController_ ) this->myController_->destroy(); } /** @brief Method for creating a Drone through XML. */ void Drone::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(Drone, XMLPort, xmlelement, mode); XMLPortParam(Drone, "primaryThrust_", setPrimaryThrust, getPrimaryThrust, xmlelement, mode); XMLPortParam(Drone, "auxilaryThrust_", setAuxilaryThrust, getAuxilaryThrust, xmlelement, mode); XMLPortParam(Drone, "rotationThrust_", setRotationThrust, getRotationThrust, xmlelement, mode); XMLPortParam(Drone, "maxDistanceToOwner_", setMaxDistanceToOwner, getMaxDistanceToOwner, xmlelement, mode); XMLPortParam(Drone, "minDistanceToOwner_", setMinDistanceToOwner, getMinDistanceToOwner, xmlelement, mode); XMLPortParam(Drone, "maxShootingRange_", setMaxShootingRange, getMaxShootingRange, xmlelement, mode); } /** @brief Defines which actions the Drone has to take in each tick. @param dt The length of the tick. */ void Drone::tick(float dt) { SUPER(Drone, tick, dt); //if (this->hasLocalController()) //{ this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_); this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_); if (this->localLinearAcceleration_.z() > 0) this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_); else this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_); this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_); this->localLinearAcceleration_.setValue(0, 0, 0); this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); this->localAngularAcceleration_.setValue(0, 0, 0); //} } /** @brief Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector. @param value The vector determining the amount of the movement. */ void Drone::moveFrontBack(const Vector2& value) { this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); } /** @brief Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector. @param value The vector determining the amount of the movement. */ void Drone::moveRightLeft(const Vector2& value) { this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); } /** @brief Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector. @param value The vector determining the amount of the movement. */ void Drone::moveUpDown(const Vector2& value) { this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); } /** @brief Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector. @param value The vector determining the amount of the angular movement. */ void Drone::rotateYaw(const Vector2& value) { this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); } /** @brief Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector. @param value The vector determining the amount of the angular movement. */ void Drone::rotatePitch(const Vector2& value) { this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x); } /** @brief Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector. @param value The vector determining the amount of the angular movement. */ void Drone::rotateRoll(const Vector2& value) { this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); } }