/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file ReplenishingMunition.h @brief Definition of the ReplenishingMunition class. */ #ifndef _ReplenishingMunition_H__ #define _ReplenishingMunition_H__ #include "tools/Timer.h" #include "Munition.h" namespace orxonox { /** @brief Munition that is replenished by a certain amount each time interval. @author Fabian 'x3n' Landau @ingroup WeaponsMunitions */ class _OrxonoxExport ReplenishingMunition : public Munition { public: ReplenishingMunition(Context* context); virtual ~ReplenishingMunition() = default; virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; float getProgress(); inline unsigned int getReplenishAmount() const { return replenishAmount_; } inline float getReplenishInterval() const { return replenishInterval_; } protected: float replenishInterval_; //!< The interval in which the munition is replenished. unsigned int replenishAmount_; //!< The amount of magazines by which it is replenished. private: void replenish(); //!< Every call of this function replenishes the munition. This function is called by the timer. void initializeTimer(); Timer replenishingTimer_; //!< Timer to do the replenishing. inline void setReplenishAmount(unsigned int replenishAmount) { this->replenishAmount_ = replenishAmount; } inline void setReplenishInterval(float replenishInterval) { this->replenishInterval_ = replenishInterval; } }; } #endif /* _ReplenishingMunition_H__ */